Releases: nathanhoad/godot_dialogue_manager
Releases Β· nathanhoad/godot_dialogue_manager
v2.42.1 for Godot 4.3
What's Changed
Fixes
- Remove example balloon class on copy by @nathanhoad in #666
Full Changelog: v2.42.0...v2.42.1
v2.42.0 for Godot 4.3
What's Changed
New Stuff
- Allow dropping any file into dialogue by @nathanhoad in #656
- Allow custom new file template by @nathanhoad in #657
- Add support for conditions on randomised lines by @nathanhoad in #665
Fixes
- Fix not auto pausing if a "." is between two numbers and the second number is 0 (#646) by @CentiGames in #647
- Fix double returning from jump-and-returns by @nathanhoad in #650
- Stop scrolling when setting the cursor by @nathanhoad in #664
Other Changes
- Add a class name to the example balloon by @nathanhoad in #655
- Added public ExtraGameStates property to DialogueLine by @GovermanGambo in #652
- Add _Notification event workacround to C# file by @GrahameGW in #662
New Contributors
- @CentiGames made their first contribution in #647
- @GovermanGambo made their first contribution in #652
- @GrahameGW made their first contribution in #662
Full Changelog: v2.41.4...v2.42.0
v2.41.4 for Godot 4.2
What's Changed
Fixes
- Set handled when using shortcut to avoid unwanted input by @4kxz in #631
- Fix multiple resource setting by @nathanhoad in #636
- Fix cursor position after delete line undo by @nathanhoad in #637
- Free orphan nodes created in constants.gd by @Fireye04 in #643
- Fix issue when responses came from a snippet by @nathanhoad in #645
Other Changes
- Comment improvements by @thatoddshade in #638
- Update state/signal docs and error messages by @nathanhoad in #641
- Ignore missing "save_all_scenes" in Godot 4.1 by @nathanhoad in #644
New Contributors
- @thatoddshade made their first contribution in #638
- @Fireye04 made their first contribution in #643
Full Changelog: v2.41.3...v2.41.4
v2.41.3 for Godot 4.2
What's Changed
Fixes
- Fix corrupted main view scene by @nathanhoad in #627
Full Changelog: v2.41.2...v2.41.3
v2.41.2 for Godot 4.2
What's Changed
Fixes
- Fix issue with close other files menu item by @nathanhoad in #624
- Restore backwards compatibility with Godot 4.1 by @nathanhoad in #625
Full Changelog: v2.41.1...v2.41.2
v2.41.1 for Godot 4.2
What's Changed
New Stuff
- Use cache when checking for state methods by @DanielSnd in #619
Fixes
- Fix cursor position resetting on save by @nathanhoad in #621
New Contributors
- @DanielSnd made their first contribution in #619
Full Changelog: v2.41.0...v2.41.1
v2.41.0 for Godot 4.2
What's Changed
New Stuff
- Add Ukrainian Translation by @Veydzher in #606
- Reload files when modified externally by @nathanhoad in #608
- Add shortcut to delete current line by @nathanhoad in #610
- Add inspector plugin by @nathanhoad in #614
- Allow jumps at the end of regular dialogue lines by @nathanhoad in #616
Fixes
- Update open buffers when file is moved by @nathanhoad in #611
- Fix incorrect syntax highlighting on 'using' keyword by @LnxPaw in #613
- Stop re-running mutations if skipping mid mutation by @nathanhoad in #615
- Fix randomising goto snippets by @nathanhoad in #617
Other Changes
- Add explicit class references by @nathanhoad in #607
- Add setting to turn off startup unsaved indicator by @nathanhoad in #618
New Contributors
Full Changelog: v2.40.0...v2.41.0
v2.40.0 for Godot 4.2
What's Changed
New Stuff
- Add support for String methods in mutations by @nathanhoad in #579
- Add support for StringNames by @nathanhoad in #587
Fixes
- Fix a CodeEdit method name clash by @nathanhoad in #583
- Fix C# mutation handling derived types in args by @SkeirBoreal in #586
Other Changes
- Improve C# project detection by @nathanhoad in #578
- Ensure label is ready before locale change by @nathanhoad in #582
New Contributors
- @SkeirBoreal made their first contribution in #586
Full Changelog: v2.39.1...v2.40.0
v2.39.1 for Godot 4.2
What's Changed
New Stuff
- Make responses menu base type more flexible by @nathanhoad in #558
- Add support for C# logical operators by @nathanhoad in #567
Other Changes
- Fix typos in documentation by @wlim33 in #556
- Fix: add .mo extension to PO translation behavior by @Selenyhr in #561
- Update the Dialogue Label when the locale changes by @nathanhoad in #568
- Make dotnet detection more forgiving by @nathanhoad in #569
New Contributors
Full Changelog: v2.39.0...v2.39.1
v2.39.0 for Godot 4.2
What's Changed
New Stuff
- Use editor shortcuts where possible by @nathanhoad in #550
- Added support for Callables in mutations by @CodeZombie in #555
Fixes
- Fix character replacements in response shortcuts by @nathanhoad in #542
- Fix EOF end being too forceful by @nathanhoad in #543
- Allow titles to follow titles by @nathanhoad in #551
Other Changes
New Contributors
- @abshinri made their first contribution in #545
- @CodeZombie made their first contribution in #555
Full Changelog: v2.38.0...v2.39.0