Releases: nathanhoad/godot_dialogue_manager
Releases Β· nathanhoad/godot_dialogue_manager
v2.28.0 for Godot 4.1
What's Changed
New Stuff
- Add "using" statement by @nathanhoad in #365
Fixes
- Fix auto pausing when typing out dialogue by @nathanhoad in #362
- Stop finished_typing emitting too soon by @nathanhoad in #369
- Fix POT generation by @Selenyhr in #367
Other Changes
- Add a load guard to the build cache by @nathanhoad in #363
- Mark response input as handled in examples by @Loufe in #368
New Contributors
Full Changelog: v2.27.3...v2.28.0
v2.27.3 for Godot 4.1
What's Changed
Fixes
- Reset wait index when starting to type by @nathanhoad in #354
- Fix conjoined conditionals by @nathanhoad in #355
- Fix issue with adjusting inline mutations by @Selenyhr in #356
- Fix crash in mono if missing dotnet solution file by @nathanhoad in #357
Other Changes
- Add a workaround for C# forgetting classes by @nathanhoad in #347
- Add workaround for C# forgetting static method by @nathanhoad in #348
- Add workaround for C# forgetting more classes by @nathanhoad in #358
Full Changelog: v2.27.2...v2.27.3
v2.27.2 for Godot 4.1
What's Changed
New Stuff
- Return example balloon from show method by @nathanhoad in #345
Other Changes
- Add workaround for first-load script error by @nathanhoad in #343
- Make settings size less chaotic in Godot 4.2 by @nathanhoad in #344
Full Changelog: v2.27.1...v2.27.2
v2.27.1 for Godot 4.1
What's Changed
New Stuff
- Add support for float weighted random values by @nathanhoad in #335
- Simplify signal handling in C# by @nathanhoad in #338
- Allow tags to have values by @HauntedBees in #337
Fixes
- Fix leaked caches by @nathanhoad in #339
- Free response template on balloon close by @nathanhoad in #342
- Fixed and updated Chinese translations by @SheepYhangCN in #341
New Contributors
- @HauntedBees made their first contribution in #337
Full Changelog: v2.27.0...v2.27.1
v2.27.0 for Godot 4.1
What's Changed
New Stuff
- Add a skipped_typing signal by @nathanhoad in #322
- Allow for custom current_scene implementations by @nathanhoad in #327
- Allow for specifying a response template by @nathanhoad in #332
Fixes
Full Changelog: v2.26.0...v2.27.0
v2.26.0 for Godot 4.1
What's Changed
New Stuff
- Make
load
available as a built-in method by @nathanhoad in #307 - Swap RichTextLabel responses for Buttons by @nathanhoad in #311
- Make goto lines randomisable by @nathanhoad in #316
- Update C# usage docs and example by @nathanhoad in #317
Fixes
- Fixes comment toggling of empty lines by @nathanhoad in #306
- Fix empty non-indented lines mess up parent stack by @Selenyhr in #313
- Fix missing
Time
property in C#DialogueLine
by @nathanhoad in #317
Full Changelog: v2.25.4...v2.26.0
v2.25.4 for Godot 4.1
What's Changed
Fixes
- Change where the tags fallback resolves by @nathanhoad in #304
Full Changelog: v2.25.3...v2.25.4
v2.25.3 for Godot 4.1
What's Changed
Fixes
- Fix crash on multiline commenting by @nathanhoad in #301
- Fix C# mutation arguments by @nathanhoad in #303
Full Changelog: v2.25.2...v2.25.3
v2.25.2 for Godot 4.1
What's Changed
New Stuff
Fixes
- Fix running test scene when there is no active title by @nathanhoad in #297
Other Changes
- Fix incomplete expression typo by @nospoone in #295
- Remove unused cached resources by @nathanhoad in #299
New Contributors
Full Changelog: v2.25.1...v2.25.2
v2.25.1 for Godot 4.1
What's Changed
New Stuff
- Simplify the example balloon by @nathanhoad in #292
Other Changes
- Use relative paths for internal referencing by @nathanhoad in #291
- Add Documentation for Escaping Characters by @Infamoustrey in #290
New Contributors
- @Infamoustrey made their first contribution in #290
Full Changelog: v2.25.0...v2.25.1