Releases: needle-tools/needle-engine-support
Releases · needle-tools/needle-engine-support
4.1.0-alpha.4
Needle Engine
- Add: SceneSwitcher methods for
unload()
andreload()
the currently loaded scene
Unity Integration
- Add: FileReference types now have an option to be assigned from an asset in the scene, URL string or filepath string
- Change: Generated font assets are now cached
- Change: Attempt to auto recover corrupted npx cache
Links
Download for Unity • Download for Blender • Documentation • API • Live Samples
4.1.0-alpha.1
Needle Engine
- Add: Support for loading KTX2 textures as
environment-image
andbackground-image
(e.g.<needle-engine background-image="my-skybox.ktx2">
) - Fix: Issue where raycasting was not using acceleration structures and instead falling back to slow raycasting. This release greatly improves raycasting performance
Links
Download for Unity • Download for Blender • Documentation • API • Live Samples
4.1.0-alpha
Needle Engine
- Add: Screenshot support for AR:
To use you need to request thecamera-access
XR feature when starting a new XR session.
For that you can either simply add the WebARCameraBackground component to your scene
or add the feature in theNeedleXRSession.onSessionRequestStart
event hook.
Unity Integration
- Add: Get AI Help for converting C# to typescript
We added a small UI label above C# components that do not yet have a matching Needle Engine component. Clicking this label will ask the AI for how the component can be translated to typescript. - Add: "Explain with AI" component context menu in
Needle Engine/Explain with AI
Links
Download for Unity • Download for Blender • Documentation • API • Live Samples
4.0.4-alpha
Needle Engine
- Fix: Detecting OBJ files starting with
mtllib
or content-type headermodel/obj
- Fix: Issue where
screenshot()
method with custom camera and postprocessing didn't work - Update gltf-progressive package to load higher texture LODs by default
Unity Integration
- Add: NeedleCloudAsset component password field
Links
Download for Unity • Download for Blender • Documentation • API • Live Samples
4.0.3-alpha
Needle Engine
- Add: OBJLoader now automatically loads mtl files
- Add: OBJLoader materials are now fixed like FBX materials
Unity Integration
- Add: NeedleCloudAsset component. Initial version to load Needle Cloud into the Unity Editor and Needle Engine runtime. To use just add the NeedleCloudAsset component to a GameObject in Unity.
- Fix: EDU license handling
Links
Download for Unity • Download for Blender • Documentation • API • Live Samples
Needle Engine Blender Addon 0.52.1
- Fix: Issue where restarting the server would fail
4.0.2-alpha
Needle Engine
- Add: Support for custom scripts on WebXR custom hands
- Fix: OrbitControls should not listen to window.body for key events
Unity Integration
- Add: Basic WebXR hand models and assign as default models in the XRControllerModel script
Links
Download for Unity • Download for Blender • Documentation • API • Live Samples
4.0.1-alpha
Needle Engine
- Fix: Objects spawned with
syncedInstantiate
should automatically be removed when disconnecting from the networking room - Fix: Issue where objects rendered with instancing enabled were not visible in screenshots
Unity Integration
- Change: Update Editor UI styles
Links
Download for Unity • Download for Blender • Documentation • API • Live Samples
3.51.2
Unity Integration
- Fix: Don't show update dialogue for newly available alpha versions
Links
Download for Unity • Download for Blender • Documentation • API • Live Samples
4.0.0-alpha
Needle Engine
- Add: Builds can now be compressed on Needle Cloud instead of locally. Set the
NEEDLE_CLOUD_TOKEN
environment variable to your Cloud access token to enable this. This allows running compression in CI build pipelines, for example in a Github Action. Needle Cloud access tokens can be obtained on https://cloud.needle.tools/team. - Add:
DropListener
now optionally supports networking whenallowNetworking
is on. Dropped files will be network-synced if the file size does not exceed a certain size (50 MB for projects on paid plans; 5 MB for projects free plans). - Fix: Previously, when changing a
@syncField
property, only the last changed property was synchronized to the server. This is now fixed. Note that this is a breaking change: previously networked server state with the@syncField
attribute in Needle Engine 3.x projects will not be loaded in Needle Engine 4.0. - Change:
EventList
now takes a generic type code hints when usingmyEventList.addEventListener(...)
e.g.new EventList<string>()
- Change: The default networking server is now located at
networking.needle.tools
- Change: The
DropListener
API has changed - Change: OrbitControls
useKeys
is now false by default since the underlying three.js OrbitControls incorrectly capture ALL keyboard events on the page. - Change: Loading speed improvements and improved Lighthouse score
- Change: md5 hashing results are now S3-compatible
Unity Integration
- Add: Projects can now be deployed to Needle Cloud directly from Unity. Needle Cloud supports build versioning, tagging, sharing and more. Learn more at https://cloud.needle.tools.
- Change: License authentication is now much easier and uses Needle Cloud authentication
Links
Download for Unity • Download for Blender • Documentation • API • Live Samples