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This PR adds additional global variables for debug view, these are the ones I could find that were constants or involved constants somehow by pulling all these into variables you can now convert these variables from 8-bit to whatever your rendering backend uses, I have for example the following snippet in my Clay program for which makes the debug view render nicely (I use a custom Direct2D based backend and not Raylib). This backend uses color values in the range of 0 to 1.
The following may be suitable to make into a Clay utility function that does this conversion for you, which can be called to normalize color values if that is what you want for your backend.
Feel free to merge this or don't, I just wrote this up as a suggestion. If it doesn't make sense no worries.