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port hid-nintendo rumble reliability fixes
Introduces max rate for sending subcommands and rumble data. Sends rumble data after receiving an input report. Improve the logic for not sending zero-amp rumble data packets in order to avoid situations where rumble gets stuck on until timing out. bumps dkms version to 3.2 Signed-off-by: Daniel J. Ogorchock <[email protected]>
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