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Improved approach to reasoning about the attacked and followed Creature #4824
Merged
21 commits merged into
otland:master
from
ramon-bernardo:improve-attacked-creature-logic
Nov 17, 2024
Merged
Improved approach to reasoning about the attacked and followed Creature #4824
21 commits merged into
otland:master
from
ramon-bernardo:improve-attacked-creature-logic
Nov 17, 2024
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ramon-bernardo
commented
Nov 5, 2024
src/monster.cpp
Outdated
Comment on lines
648
to
657
if (isSummon()) { | ||
if (!canAttack(creature)) { | ||
removeAttackedCreature(); | ||
} | ||
} else if (isHostile()) { | ||
if (canAttack(creature)) { | ||
setAttackedCreature(creature); | ||
g_dispatcher.addTask([id = getID()]() { g_game.checkCreatureAttack(id); }); | ||
} else { | ||
removeAttackedCreature(); |
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This part was complex to understand. Internally, setAttackedCreature
would remove the target and return a false when the current creature couldn’t attack it (e.g., due to z != z
and visibility checks with canSee).
ramon-bernardo
changed the title
Improved approach to reasoning about the attackedCreature
Improved approach to reasoning about the attacked and followed Creature
Nov 5, 2024
ranisalt
previously approved these changes
Nov 7, 2024
…ramon-bernardo/forgottenserver into improve-attacked-creature-logic
ranisalt
approved these changes
Nov 16, 2024
This pull request was closed.
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