Releases: panthavma/castagne
Releases · panthavma/castagne
v0.54.21
v0.54.20
v0.53.2
Castagne v0.5
Version with the editor!
Added the Castagne Editor (config and character)
Documentation update
Added more compile time error checking (including types for some functions)
Added performance tests
Added compiler optimization (one preparsed script per phase + inlined Call functions)
Added Castagneur model by https://twitter.com/Nombrao
Added Castagneur rig and animations
Implemented castagneur
Added 2D sprite functionality
Castagne v0.4 Preview
Castagne v0.4 Preview
This update adds entities and some internal improvements! The version is a preview version because it needs to have documentation set up for the next times.
Tutorial is still in the works, I have the transcript and recording done.
Next version is v0.5, with the editor. This is going to be a big update, but it will probably take some time.
Relase notes:
- Added entities to the core module, allowing for projectiles and puppet characters for instance.
- Physics functions now use the reference entity to gather some of the data. Added more functions.
- Module loading is now more flexible and easier to set up.
- Config Data defaults are now defined from the modules instead of a separate file.
- Config Data can now be saved from the code, and in minimal form.
- Battle Init Data is now also defined from the modules
- Castagne Starter has been upgraded and now can allow you to get to fight testing faster.