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feat: Change license to Apache 2.0 #374

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51 changes: 6 additions & 45 deletions CONTRIBUTING.md
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# Contributing to Parse SDK for .NET
We want to make contributing to this project as easy and transparent as possible.

## Code of Conduct
Facebook has adopted a Code of Conduct that we expect project participants to adhere to. Please read [the full text](https://code.facebook.com/codeofconduct) so that you can understand what actions will and will not be tolerated.

## Our Development Process
Most of our work will be done in public directly on GitHub. There may be changes done through our internal source control, but it will be rare and only as needed.

### `master` is unsafe
Our goal is to keep `master` stable, but there may be changes that your application may not be compatible with. We'll do our best to publicize any breaking changes, but try to use our specific releases in any production environment.
We want to make contributing to this project as easy and transparent as possible.

### Pull Requests
We actively welcome your pull requests. When we get one, we'll run some Parse-specific integration tests on it first. From here, we'll need to get a core member to sign off on the changes and then merge the pull request. For API changes we may need to fix internal uses, which could cause some delay. We'll do our best to provide updates and feedback throughout the process.

We actively welcome your pull requests. When we get one, we'll run some tests on it first. From here, we'll need to get a core member to sign off on the changes and then merge the pull request.

1. Fork the repo and create your branch from `master`.
4. Add unit tests for any new code you add.
2. Add unit tests for any new code you add.
3. If you've changed APIs, update the documentation.
4. Ensure the test suite passes.
5. Make sure your code lints.
6. If you haven't already, complete the Contributor License Agreement ("CLA").

### Contributor License Agreement ("CLA")
In order to accept your pull request, we need you to submit a CLA. You only need to do this once to work on any of Facebook's open source projects.

Complete your CLA here: <https://developers.facebook.com/opensource/cla>

## Bugs
Although we try to keep developing on Parse easy, you still may run into some issues. General questions should be asked on [Google Groups][google-group], technical questions should be asked on [Stack Overflow][stack-overflow], and for everything else we'll be using GitHub issues.

### Known Issues
We use GitHub issues to track public bugs. We will keep a close eye on this and try to make it clear when we have an internal fix in progress. Before filing a new issue, try to make sure your problem doesn't already exist.

### Reporting New Issues
Not all issues are SDK issues. If you're unsure whether your bug is with the SDK or backend, you can test to see if it reproduces with our [REST API][rest-api] and [Parse API Console][parse-api-console]. If it does, you can report backend bugs [here][bug-reports].

Details are key. The more information you provide us the easier it'll be for us to debug and the faster you'll receive a fix. Some examples of useful tidbits:

* A description. What did you expect to happen and what actually happened? Why do you think that was wrong?
* A simple unit test that fails. Refer [here][tests-dir] for examples of existing unit tests. See our [README](README.md#usage) for how to run unit tests. You can submit a pull request with your failing unit test so that our CI verifies that the test fails.
* What version does this reproduce on? What version did it last work on?
* [Stacktrace or GTFO][stacktrace-or-gtfo]. In all honesty, full stacktraces with line numbers make a happy developer.
* Anything else you find relevant.

### Security Bugs
Facebook has a [bounty program](https://www.facebook.com/whitehat/) for the safe disclosure of security bugs. In those cases, please go through the process outlined on that page and do not file a public issue.

## Style Guide

We're still working on providing a more concise code style for your IDE and getting a linter on GitHub, but for now try to keep the following:

* We use [editorconfig](https://editorconfig.org) to manage basic editor settings, please install a compatible plugin for your preferred environment.
* Most importantly, match the existing code style as much as possible.
* Try to keep lines under 120 characters, if possible.

## License
By contributing to Parse .NET SDK, you agree that your contributions will be licensed under its license.

[google-group]: https://groups.google.com/forum/#!forum/parse-developers
[stack-overflow]: http://stackoverflow.com/tags/parse.com
[bug-reports]: https://www.parse.com/help#report
[rest-api]: https://www.parse.com/docs/rest/guide
[parse-api-console]: http://blog.parse.com/announcements/introducing-the-parse-api-console/
[stacktrace-or-gtfo]: http://i.imgur.com/jacoj.jpg
[tests-dir]: /Parse.Test
By contributing to Parse .NET SDK, you agree that your contributions will be licensed under its license
192 changes: 169 additions & 23 deletions LICENSE
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BSD License
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/

For Parse .NET SDK software
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION

Copyright (c) 2015-present, Parse, LLC. All rights reserved.
1. Definitions.

Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.

* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.

* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
"Legal Entity" shall mean the union of the acting entity and all
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"control" means (i) the power, direct or indirect, to cause the
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END OF TERMS AND CONDITIONS
10 changes: 10 additions & 0 deletions NOTICE
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Parse Server

Copyright 2015-present Parse Platform

This product includes software developed at Parse Platform.
www.parseplatform.org

---

As of April 5, 2017, Parse, LLC has transferred this code to the Parse Platform organization, and will no longer be contributing to or distributing this code.
33 changes: 0 additions & 33 deletions PATENTS

This file was deleted.

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// Copyright (c) 2015-present, Parse, LLC. All rights reserved. This source code is licensed under the BSD-style license found in the LICENSE file in the root directory of this source tree. An additional grant of patent rights can be found in the PATENTS file in the same directory.

namespace Parse.Abstractions.Infrastructure.Control
{
/// <summary>
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2 changes: 0 additions & 2 deletions Parse/Abstractions/Infrastructure/Data/IParseDataDecoder.cs
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// Copyright (c) 2015-present, Parse, LLC. All rights reserved. This source code is licensed under the BSD-style license found in the LICENSE file in the root directory of this source tree. An additional grant of patent rights can be found in the PATENTS file in the same directory.

namespace Parse.Abstractions.Infrastructure.Data
{
/// <summary>
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// Copyright (c) 2015-present, Parse, LLC. All rights reserved. This source code is licensed under the BSD-style license found in the LICENSE file in the root directory of this source tree. An additional grant of patent rights can be found in the PATENTS file in the same directory.

using System;
using System.Collections.Generic;
using System.Net;
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2 changes: 0 additions & 2 deletions Parse/Abstractions/Infrastructure/Execution/IWebClient.cs
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// Copyright (c) 2015-present, Parse, LLC. All rights reserved. This source code is licensed under the BSD-style license found in the LICENSE file in the root directory of this source tree. An additional grant of patent rights can be found in the PATENTS file in the same directory.

using System;
using System.Threading;
using System.Threading.Tasks;
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