Load and spawn Blueprints class from pak file I've Provided the UHT HeaderDump for making dummy c++ class
- Extract the .rar file in game binaries/Win64 directory (mine is steamapps\common\Ready Or Not\ReadyOrNot\Binaries\Win64)
- Create a folder in the same directory as ReadyOrNot .pak files name it "PakMod" and put your mod there
- You have to edit "UE4PakLoader.ini" if the game has updates or the offsets changes otherwise it'll crash
- Launch ReadyOrNotModLoader.exe
- You must have PostBeginPlay event created in your ModActor Blueprint
- For more info Main Repo