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#GK6X | ||
/Build/UserData/* | ||
!/Build/UserData/Sample.txt | ||
/Build/*.exe | ||
/Build/*.pdb | ||
/Build/*.dll | ||
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{ | ||
"Type": "Static", | ||
"Data": { | ||
"W": "0x00ff00", | ||
"A": "0xff0000", | ||
"S": "0xff0000", | ||
"D": "0xff0000" | ||
} | ||
} |
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# To see a list of the available keys see https://github.com/pixeltris/GK6X/blob/81761765f020962ed04ad68f8f0837facda7a1fa/GK6X/KeyValues.cs#L269 | ||
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# On GK84 boards the top right key is 'pause'. This sets all layers (and Fn) to change this to 'delete'. | ||
[Base,Layer1,Layer2,Layer3,FnLayer1,FnLayer2,FnLayer3] | ||
Pause:Delete | ||
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# This is an example of a macro which types 'abcabc' and is bound to the Fn+B of layer1 | ||
# The macro name is "MyMacro" which is defined below. | ||
[FnLayer1] | ||
B:Macro(MyMacro) | ||
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# MyMacro = the name of the macro | ||
# 0 = milliseconds between each key action | ||
# RepeatXTimes = repeat the macro 'X' number of times (ReleaseKeyToStop / PressKeyAgainToStop are other options which can be used here - see https://github.com/pixeltris/GK6X/blob/81761765f020962ed04ad68f8f0837facda7a1fa/GK6X/Enums.cs#L41) | ||
# 2 = Number of times to repeat the macro (only used with RepeatXTimes) | ||
# - "Press" is a single action, any delay betwen the keys will occur after action has completed. The "Press" | ||
# action presses the key down, then releases without any delay. The delay only occurs at the end of the action. | ||
# - "Down" / "Up" should be used if you want more control over the delays. Here are some example: | ||
# Down:A:1000 <--- this holds down the A key for 1 second | ||
# Up:A:1000 <--- this releases the A key and then waits 1 second | ||
# Press:B:500 <--- this presses the B key (down/up) and then waits half a second | ||
# Press:A+B+C:100 <--- this presses A+B+C then waits 100 milliseconds | ||
# Press:A+B+C <--- this presses A+B+C then waits the duration defined in the macro header (in this case 0) | ||
[Macro(MyMacro,0,RepeatXTimes,2)] | ||
Press:A+B+C | ||
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# You can use up to 32 lighting effects / static lighting on the base layer. | ||
# Other layers are limited to one lighting effect only (unless someone knows how to change the active lighting effect on other layers). | ||
# The following example sets the "Windmill", "Red light respiration", and "Starlish" lighting effects on the base layer. | ||
# The lighting effects can be found under /Data/lighting/*.le | ||
[Lighting(Windmill,Base)] | ||
[Lighting(Red light respiration,Base)] | ||
[Lighting(Starlish,Base)] | ||
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# This uses static lighting to set the 'ASD' keys to red and 'W' to green. See the "WASD static.le" file to see how this works. | ||
[Lighting(WASD static,Layer1)] | ||
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# If you're confused about the codes/numbers in the lighting effect files, use the command "dumpkeys null ex" to see the codes for your keyboard keys. | ||
# When creating your own lighting effects you can use the names of the keys as seen in the link at the top of this file. |
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# GK6X | ||
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This project allows you to set keys, macros, and lighting for GK6X keyboards (GK64, GK84, GK61, etc). This can be used as an alternative to the official software http://www.jikedingzhi.com/downloadlist?driverID=41latest | ||
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It should work on Windows, Mac, and Linux (though only Windows has been tested so far). | ||
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## Usage | ||
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When you open the program it will connect to your keyboard. Once it has connected it will create a file `UserData/YOUR_MODEL_ID.txt`. This can be used to configure the keyboard. [See Sample.txt for examples of setting keys, macros, and lighting](https://github.com/pixeltris/GK6X/blob/master/Build/UserData/Sample.txt). Use the 'map' command to apply your changes to the keyboard, and 'unmap' to reset your keyboard to the default state (NOTE: There is no 'apply failed' message like there is on the official software, so it can fail silently!). | ||
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You can reprogram the base layer and layers 1-3 (and the Fn keys). The 'driver' layer isn't supported. The firmware doesn't allow you to reprogram the Fn keys on the base layer (which sucks!). |