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Fix: v8 bug with pushing filters #447

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Mar 6, 2024
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45 changes: 29 additions & 16 deletions examples/src/DemoApplication.mjs
Original file line number Diff line number Diff line change
Expand Up @@ -96,7 +96,6 @@ export default class DemoApplication extends PIXI.Application
// Setup the container
this.pond = new PIXI.Container();
this.pond.filterArea = this.filterArea;
this.pond.filters = this.pondFilters;
this.stage.addChild(this.pond);

// Setup the background image
Expand Down Expand Up @@ -208,8 +207,6 @@ export default class DemoApplication extends PIXI.Application

this.events.emit('animate', delta, animateTimer);

this.pond.filters = this.pondFilters;

if (!this.animating)
{
return;
Expand All @@ -224,7 +221,6 @@ export default class DemoApplication extends PIXI.Application
const fish = this.fishes[i];

fish.direction += fish.turnSpeed * 0.01;
fish.filters = this.fishFilters;
fish.x += Math.sin(fish.direction) * fish.speed;
fish.y += Math.cos(fish.direction) * fish.speed;

Expand Down Expand Up @@ -302,28 +298,45 @@ export default class DemoApplication extends PIXI.Application
// https://github.com/orgs/pixijs/projects/2/views/4?pane=issue&itemId=48582986
const toggleFilter = (enabled) =>
{
if (enabled)
if (options.fishOnly)
{
if (options.fishOnly)
const fishFilters = [...this.fishFilters];

if (enabled)
{
this.fishFilters.push(filter);
fishFilters.push(filter);
}
else
{
this.pondFilters.push(filter);
}
}
else if (options.fishOnly)
{
const index = this.fishFilters.indexOf(filter);
const index = fishFilters.indexOf(filter);

if (index !== -1) this.fishFilters.splice(index, 1);
if (index !== -1) fishFilters.splice(index, 1);
}
this.fishFilters = fishFilters;
this.fishes.forEach((fish) =>
{
fish.filters = fishFilters;
});
}
else
{
const index = this.pondFilters.indexOf(filter);
const pondFilters = [...this.pondFilters];

if (enabled)
{
pondFilters.push(filter);
}
else
{
const index = pondFilters.indexOf(filter);

if (index !== -1) pondFilters.splice(index, 1);
}

if (index !== -1) this.pondFilters.splice(index, 1);
this.pondFilters = pondFilters;
// TODO: seems like a bug, requiring invalidation
this.pond.filters = [];
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@GoodBoyDigital any idea why we'd need to invalidate the filters before applying them? This doesn't work without this line.

this.pond.filters = pondFilters;
}
};

Expand Down
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