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Implement a proper solution to stop the music when a jukebox is destroyed #5800
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d43fb73
Always eject disc when jukebox is destroyed
IvanCraft623 c87bc6b
Merge remote-tracking branch 'upstream/minor-next' into jukebox
IvanCraft623 d581c58
Revert dylan's solution
IvanCraft623 a588225
Oops
IvanCraft623 b4e17fa
Move `Block::onDestroy()` call to `World::destroyBlockInternal()`
IvanCraft623 a573060
Remove unnecessary call to `Tile::onBlockDestroyed()`
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Original file line number | Diff line number | Diff line change |
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@@ -2012,11 +2012,7 @@ private function destroyBlockInternal(Block $target, Item $item, ?Player $player | |
} | ||
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$target->onBreak($item, $player, $returnedItems); | ||
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$tile = $this->getTile($target->getPosition()); | ||
if($tile !== null){ | ||
$tile->onBlockDestroyed(); | ||
} | ||
$target->onDestroy(); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Shouldn't this function only be called if the onBreak returns true? There is a return value, but it's never used, and yet it would make sense in this case. If the broken action has been confirmed, then we can call this function, which is there to perform post-broken actions. |
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} | ||
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/** | ||
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Like @dktapps I don't think that
destroy
terminology is appropriate in this case. Perhaps, as with the placement logic, anonPostBreak
would be preferable? It would be less ambiguous and not so funny in the sense that the block would already have been destroyed.There was a problem hiding this comment.
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I'm not sure that's desirable. If the block was already destroyed, contents of stuff like tiles wouldn't be accessible.
Personally I would lean towards an
onExplode()
method or something similar. We already have the likes ofonIncinerate()
for fire. The problem is that this would require multiple handlers to be implemented for dealing with tile drops.