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# /// pyproject | ||
# [project] | ||
# dependencies = [ | ||
# "pygame-ce", | ||
# "six", | ||
# "bidi", | ||
# ] | ||
# /// | ||
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import aio.fetch | ||
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aio.fetch.FS(""" | ||
. | ||
fonts ~ fonts | ||
├── Amiri-Regular.ttf | ||
""") | ||
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DX=DY=100 | ||
X = 924 | ||
Y = 412 | ||
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import pygame | ||
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#pygame.freetype.init() | ||
#pygame._freetype.init() | ||
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if 0: | ||
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def SysFont(name, size, bold=False, italic=False, constructor=None): | ||
if constructor is None: | ||
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def constructor(fontpath, size, bold, italic): | ||
try: | ||
font = pygame._freetype.Font(fontpath, size) | ||
except: | ||
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first_match = pygame.font.match_font( pygame.font.get_fonts() ) | ||
print(f"ERROR: failed to load font {name} {size=} {bold=} {italic=} using {first_match} instead") | ||
try: | ||
font = pygame.freetype.Font(first_match, size) | ||
except Exception as e: | ||
print(e, pygame.freetype.get_error()) | ||
raise Exception(f"_freetype module internal error {pygame.freetype.get_error()}") | ||
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font.strong = bold | ||
font.oblique = italic | ||
return font | ||
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return pygame.sysfont.SysFont(name, size, bold, italic, constructor) | ||
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pygame.freetype.SysFont = SysFont | ||
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if pygame.display.get_init(): | ||
screen = pygame.display.get_surface() | ||
else: | ||
screen = pygame.display.set_mode([X+DX, Y+DY]).subsurface( (DX, DY,X,Y) ) | ||
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green = pygame.Color("green") | ||
blue = pygame.Color("blue") | ||
white = pygame.Color("white") | ||
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from bidi.algorithm import get_display as bidi | ||
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async def main(): | ||
global localized1, localized2 | ||
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import tempfile | ||
await aio.fetch.preload() | ||
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print(" \npygame.font.init") | ||
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await asyncio.sleep(0) | ||
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await asyncio.sleep(1) | ||
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if not sys.argv[-1].endswith('.py'): | ||
fnt = sys.argv[-1] | ||
else: | ||
fnt = "Amiri-Regular" | ||
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print(fnt) | ||
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import os | ||
fnt_path = f"{os.getcwd()}/fonts/{fnt}.ttf" | ||
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with open('fc-list','w') as file: | ||
file.write(f"{fnt_path}: Amiri:style=Regular\n") | ||
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with open('fc-list','r') as file: | ||
print("FC CACHE:") | ||
print(file.read()) | ||
print() | ||
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FT = true | ||
if FT: | ||
import pygame.freetype | ||
font = pygame.freetype.SysFont("Amiri", size=64) | ||
font.kerning = True | ||
else: | ||
font = pygame.font.Font(f"fonts/{fnt}.ttf", 64) | ||
pygame.font.init() | ||
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await asyncio.sleep(0) | ||
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print("get_sdl_ttf_version :", pygame.font.get_sdl_ttf_version() ) | ||
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print(f"{pygame.freetype.get_default_font()=}" ) | ||
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print("setting script") | ||
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await asyncio.sleep(0) | ||
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if not FT: | ||
font.set_script("Arab") | ||
FT = false | ||
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# RTL + latin | ||
localized1 = "علي" | ||
localized1 += " : " | ||
localized1 += "ALI" | ||
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# LTR latin + Arabic | ||
localized2 = "ALI translates to " | ||
localized2 += "علي" | ||
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if FT: | ||
text1, textRect1 = font.render( bidi(localized1), fgcolor=green, bgcolor=blue) | ||
text2, textRect2 = font.render( bidi(localized2), fgcolor=green, bgcolor=blue) | ||
text3, textRect3 = font.render( fnt , fgcolor=green, bgcolor=blue) | ||
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else: | ||
text1 = font.render( bidi(localized1), True, green, blue) | ||
text2 = font.render( bidi(localized2), True, green, blue) | ||
text3 = font.render( fnt , True, green, blue) | ||
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# create a rectangular object for the | ||
# text surface object | ||
textRect1 = text1.get_rect() | ||
textRect2 = text2.get_rect() | ||
textRect3 = text3.get_rect() | ||
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textRect1.center = (X // 2, Y // 5) | ||
textRect2.center = (X // 2, Y // 2) | ||
textRect3.center = (X // 2, int(Y / 1.2) ) | ||
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clock = pygame.time.Clock() | ||
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# infinite loop | ||
while True: | ||
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# completely fill the surface object | ||
# with white color | ||
screen.fill(white) | ||
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# copying the text surface object | ||
# to the display surface object | ||
# at the center coordinate. | ||
screen.blit(text1, textRect1) | ||
screen.blit(text2, textRect2) | ||
screen.blit(text3, textRect3) | ||
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# iterate over the list of Event objects | ||
# that was returned by pygame.event.get() method. | ||
for event in pygame.event.get(): | ||
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# if event object type is QUIT | ||
# then quitting the pygame | ||
# and program both. | ||
if event.type == pygame.QUIT: | ||
return | ||
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# Draws the surface object to the screen. | ||
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pygame.display.update() | ||
clock.tick(60) | ||
await asyncio.sleep(0) | ||
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# deactivates the pygame library | ||
pygame.quit() | ||
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# quit the program. | ||
quit() | ||
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asyncio.run(main()) | ||
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