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Add GameDisc, a pure python alternative for nod
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from __future__ import annotations | ||
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import construct | ||
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DolHeader = construct.Struct( | ||
text_offset=construct.Int32ub[7], | ||
data_offset=construct.Int32ub[11], | ||
text_base_address=construct.Int32ub[7], | ||
data_base_address=construct.Int32ub[11], | ||
text_size=construct.Int32ub[7], | ||
data_size=construct.Int32ub[11], | ||
bss_start=construct.Int32ub, | ||
bss_size=construct.Int32ub, | ||
entrypoint=construct.Int32ub, | ||
) | ||
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def calculate_size_from_header(header: construct.Container) -> int: | ||
result = header.text_offset[0] | ||
for size in header.text_size: | ||
result += size | ||
for size in header.data_size: | ||
result += size | ||
return result |
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from __future__ import annotations | ||
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import collections | ||
import dataclasses | ||
import io | ||
import typing | ||
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import construct | ||
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from retro_data_structures.formats import dol | ||
from retro_data_structures.gc_disc import GcDisc | ||
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if typing.TYPE_CHECKING: | ||
from pathlib import Path | ||
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@dataclasses.dataclass | ||
class FileEntry: | ||
offset: int | ||
size: int | ||
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FileTree: typing.TypeAlias = dict[str, typing.Union[FileEntry, "FileTree"]] | ||
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class GameDisc: | ||
_file_path: Path | ||
_raw: construct.Container | ||
_file_tree: FileTree | ||
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def __init__(self, file_path: Path, raw: construct.Container, file_tree: FileTree): | ||
self._file_path = file_path | ||
self._raw = raw | ||
self._file_tree = file_tree | ||
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@classmethod | ||
def parse(cls, file_path: Path) -> GameDisc: | ||
with file_path.open("rb") as source: | ||
data = GcDisc.parse_stream(source) | ||
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file_tree: dict = {} | ||
current_dir = file_tree | ||
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end_folder = collections.defaultdict(list) | ||
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names_stream = io.BytesIO(data.fst.names) | ||
for i, file in enumerate(data.fst.file_entries): | ||
if i == 0: | ||
continue | ||
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if i in end_folder: | ||
current_dir = end_folder.pop(i)[0] | ||
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names_stream.seek(file.file_name) | ||
name = construct.CString("ascii").parse_stream(names_stream) | ||
if file.is_directory: | ||
new_dir = {} | ||
end_folder[file.param].append(current_dir) | ||
current_dir[name] = new_dir | ||
current_dir = new_dir | ||
else: | ||
current_dir[name] = FileEntry( | ||
offset=file.offset, | ||
size=file.param, | ||
) | ||
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return GameDisc(file_path, data, file_tree) | ||
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def _get_file_entry(self, name: str) -> FileEntry: | ||
file_entry = self._file_tree | ||
for segment in name.split("/"): | ||
file_entry = file_entry[segment] | ||
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if isinstance(file_entry, FileEntry): | ||
return file_entry | ||
else: | ||
raise OSError(f"{name} is a directory") | ||
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def files(self) -> list[str]: | ||
result = [] | ||
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def recurse(parent: str, tree: FileTree) -> None: | ||
for key, item in tree.items(): | ||
name = f"{parent}/{key}" if parent else key | ||
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if isinstance(item, FileEntry): | ||
result.append(name) | ||
else: | ||
recurse(name, item) | ||
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recurse("", self._file_tree) | ||
return result | ||
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def open_binary(self, name: str) -> typing.BinaryIO: | ||
entry = self._get_file_entry(name) | ||
file = self._file_path.open("rb") | ||
file.seek(entry.offset) | ||
return file | ||
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def read_binary(self, name: str) -> bytes: | ||
entry = self._get_file_entry(name) | ||
with self._file_path.open("rb") as file: | ||
file.seek(entry.offset) | ||
return file.read(entry.size) | ||
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def get_dol(self) -> bytes: | ||
with self._file_path.open("rb") as file: | ||
file.seek(self._raw.header.main_executable_offset) | ||
header = dol.DolHeader.parse_stream(file) | ||
dol_size = dol.calculate_size_from_header(header) | ||
file.seek(self._raw.header.main_executable_offset) | ||
return file.read(dol_size) |
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Original file line number | Diff line number | Diff line change |
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from __future__ import annotations | ||
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import construct | ||
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# boot.bin | ||
DiscHeader = construct.Struct( | ||
game_code=construct.Bytes(4), | ||
maker_code=construct.Bytes(2), | ||
disc_id=construct.Int8ub, # for multi-disc games | ||
version=construct.Int8ub, | ||
audio_streaming=construct.Int8ub, | ||
stream_buffer_size=construct.Int8ub, | ||
_unused_a=construct.Const(b"\x00" * 14), | ||
_wii_magic_word=construct.Const(0, construct.Int32ub), # 0x5D1C9EA3 | ||
_gc_magic_word=construct.Const(0xC2339F3D, construct.Int32ub), | ||
game_name=construct.PaddedString(0x3E0, "utf8"), | ||
debug_monitor_offset=construct.Int32ub, | ||
debug_monitor_load_address=construct.Int32ub, | ||
_unused_b=construct.Const(b"\x00" * 24), | ||
main_executable_offset=construct.Int32ub, | ||
fst_offset=construct.Int32ub, | ||
fst_size=construct.Int32ub, | ||
fst_maximum_size=construct.Int32ub, | ||
user_position=construct.Int32ub, | ||
user_length=construct.Int32ub, | ||
unknown=construct.Int32ub, | ||
_unused_c=construct.Const(b"\x00" * 4), # construct.Bytes(0x4), | ||
) | ||
assert DiscHeader.sizeof() == 0x0440 | ||
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DiscHeaderInformation = construct.Struct( | ||
debug_monitor_size=construct.Int32ub, | ||
simulated_memory_size=construct.Int32ub, | ||
argument_offset=construct.Int32ub, | ||
debug_flag=construct.Int32ub, | ||
track_address=construct.Int32ub, | ||
track_size=construct.Int32ub, | ||
country_code=construct.Int32ub, | ||
unknown=construct.Int32ub, | ||
padding=construct.Bytes(8160), | ||
) | ||
assert DiscHeaderInformation.sizeof() == 0x2000 | ||
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AppLoader = construct.Struct( | ||
date=construct.Aligned(16, construct.Bytes(10)), | ||
entry_point=construct.Hex(construct.Int32ub), | ||
_size=construct.Rebuild(construct.Int32ub, construct.len_(construct.this.code)), | ||
trailer_size=construct.Int32ub, | ||
code=construct.Bytes(construct.this._size), | ||
) | ||
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FileEntry = construct.Struct( | ||
is_directory=construct.Flag, | ||
file_name=construct.Int24ub, | ||
offset=construct.Int32ub, | ||
param=construct.Int32ub, | ||
) | ||
RootFileEntry = construct.Struct( | ||
is_directory=construct.Const(True, construct.Flag), | ||
file_name=construct.Const(0, construct.Int24ub), | ||
_offset=construct.Const(0, construct.Int32ub), | ||
num_entries=construct.Int32ub, | ||
) | ||
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GcDisc = construct.Struct( | ||
header=DiscHeader, | ||
header_information=DiscHeaderInformation, | ||
app_loader=AppLoader, | ||
root_offset=construct.Tell, | ||
_fst_seek=construct.Seek(construct.this.header.fst_offset), | ||
fst=construct.FixedSized( | ||
construct.this.header.fst_size, | ||
construct.Struct( | ||
root_entry=construct.Peek(RootFileEntry), | ||
file_entries=FileEntry[construct.this.root_entry.num_entries], | ||
names=construct.GreedyBytes, | ||
), | ||
), | ||
) |
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