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Design Document
sjperkins edited this page Jun 30, 2014
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In which, the decisions for why things are the way they are are explained...
Computing the RIME involves calculating a 4D space of values, baseline x channel x timestep x source, and then summing (reducing) over the source dimension to produce a baseline x channel x timestep space of visibilities.
At present, the ordering is baseline x channel x timestep x source. The main reason for placing source as the last dimension is so that a parallel reduction can be computed on it, to produce the visibilities.
- na - Number of Antenna
- nbl - Number of Baselines
- nchan - Number of Channels
- ntime - Number of Timesteps
- npsrc - Number of Point Sources
- ngsrc - Number of Gaussian Sources
- nsrc - Number of Sources (Point and Gaussian Combined)
In general, time and channel are easy to parallelise over.
- UVW coordinates, 3 x nbl x ntime, real.
- LM coordinates, 2 x nsrc, real.
- brightness, 5 x ntime x nsrc, real.
- wavelength, 1 x nchan, real.
- pointing errors, 2 x na x ntime, real.
- gaussian shape, 3 x ngsrc, real.
- noise vector 4 x nbl x nchan x ntime, real.
- bayesian data, 4 x nbl x nchan x ntime, complex.
- scalar jones terms, na x nchan x ntime x nsrc , complex. Holds the result of the phase terms multiplied by the beam terms.
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chi squared terms, nbl x nchan x ntime , real. Holds the result of the sum of
- the square of the real and imaginary components of the the four polarisations, obtained from the
- difference of the visibilities (model) and the bayesian data
- visibilities 4 x nbl x nchan x ntime