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Releases: reneabreu/UltimateSpawner

UltimateSpawner v0.2.6-bugfix

28 Mar 15:39
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  • Fixed US not adding USPoolObject script to new spawned object when increases the pool size

UltimateSpawner v0.2.6

15 Sep 21:09
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  • Created Spawned Event
  • Created latestSpawnedObject
  • Improved Pooling System!
    • Before spawn US checks if the pool is being used and if it was created (prevent errors if a pool is created during gameplay)
    • Before get next object in pool, check if the pool still exists
    • Fixed errors at the pooling system if a pool object was destroyed
    • If for some reason US is using pooling and poolMaxSize < poolSize we set poolMaxSize to poolSize + 1 to prevent errors
    • PoolObject script (for now it just alert the player that the object was destroyed)
  • Added Center as a screen based SpawnPoint
  • Changed namespace from UltimateSpawner to UltimateSpawnerSystem
  • Added help link
  • US now count spawns
  • Fixed errors caused by UltimateLog and USSetup.cs on build process
  • Improved gizmos to work with custom position
  • Created another vector3 to use with screenbased cases
  • Fixed error caused by not setting an enum outside editor

UltimateSpawner v0.2.4

10 Sep 17:04
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  • Fixed: A few spelling in editor
  • Fixed: Debug Logs
  • Added: A new Log System

v0.2.3

29 Aug 21:35
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  • Fixed: scene folders being imported at root folder
  • Fixed: spawn method creating a empty gameobject
  • Fixed: changing spawner to use pool in-game not creating pool
  • Fixed: movement first spawn not moving
  • Implemented: SpawnPoints can now be based on screen size
  • Added: Script icon
  • Changed: Gizmo icon

UltimateSpawner v0.2.2

28 Aug 20:48
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  • Fixed Custom Editor Errors
  • Now you can edit spawn position X, Y, Z
  • Renamed Folders
  • Created ScriptableObjects to use as enum

UltimateSpawner v0.2.1

26 Aug 22:40
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  • Minor bug fixes
  • Renamed some folders

UltimateSpawner v0.2

26 Aug 21:45
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  • Implemented the option to apply movement to spawned object
    • Created a movement extension that is attached automatically to spawned object
  • Implemented the option to apply rotation to spawned object
  • Changed the custom Editor to look more intuitive
  • Fixed a few bugs i've found

UltimateSpawner2D v0.1

26 Aug 05:29
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It's a simple test version. Every feature is working as simple as it can.