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use world bounds for coarse grained collision test
fixes #7286 I'm creating this PR mostly to align the way both runtimes behave, although the performance gain is a plus probably. Duo and others have reported that this difference of two pixels between runtime and editor are critical to how they build their projects. Diffs= 405b8ef90 use world bounds for coarse grained collision test (#7287) Co-authored-by: hernan <[email protected]>
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Original file line number | Diff line number | Diff line change |
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3734d9bac071052acbcfdbec576ba9532bc84e3b | ||
405b8ef907d29cf480422b94d4717fdcdfad0824 |
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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