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Combat2 viewer UI work. #1422
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Combat2 viewer UI work. #1422
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…e/materials_featurette
PBR Terrain UI second pass
Shift-dropping textures can fail if one of 'early' faces has nomod material
#681 Mirrors quality pass 1.
* #926 WIP - HDRI import prototype v0 * #926 WIP -- add OpenEXR to autobuild.xml * #926 WIP -- Add OpenEXR cmake * #926 WIP -- Attempt at using OpenEXR autobuild package and don't hard code .exr file to load * #926 Unmangle autobuild.xml and get dll's in the right place (thanks, Caladbolg!) * implement mac shared libs plumbing for OpenEXR for #926 * Fix Xcode/clang compile error regarding new[]/delete[] mismatch * #926 HDRI Preview finishing touches. - Full ACES when HDRI is enabled - Fix for probes getting stuck paused - Add exposure and rotation controls --------- Co-authored-by: Brad Linden <[email protected]>
PBR Terrain UI second pass: review follow-up
…' of https://github.com/secondlife/viewer into 965-eep-skies-too-bright-after-hdri-local-preview-merge
…WR-600-maint-A # Conflicts: # autobuild.xml # indra/llrender/llfontbitmapcache.cpp # indra/llrender/llfontbitmapcache.h # indra/llrender/llfontfreetype.cpp # indra/llrender/llfontfreetype.h # indra/llrender/llfontgl.cpp # indra/llrender/llfontgl.h # indra/llui/llbutton.h # indra/llui/llfloater.cpp # indra/llui/llfloater.h # indra/llui/llfolderviewitem.cpp # indra/llui/lllineeditor.cpp # indra/llui/lllineeditor.h # indra/llui/llscrollcontainer.cpp # indra/llui/llscrollingpanellist.cpp # indra/llui/llscrollingpanellist.h # indra/llui/llscrolllistctrl.h # indra/llui/lltextbase.cpp # indra/llui/lltextbase.h # indra/llui/lltexteditor.cpp # indra/llui/lltexteditor.h # indra/llui/lluictrl.cpp # indra/llui/llview.cpp # indra/llui/llview.h # indra/newview/llchicletbar.h # indra/newview/llconversationlog.h # indra/newview/llfloaterimsessiontab.cpp # indra/newview/llfloaterimsessiontab.h # indra/newview/llfloateruipreview.cpp # indra/newview/llnavigationbar.h # indra/newview/llpaneltopinfobar.h # indra/newview/llpathfindingpathtool.h # indra/newview/lltextureview.cpp # indra/newview/lltoolbrush.h # indra/newview/lltoolcomp.h # indra/newview/lltooldraganddrop.h # indra/newview/lltoolface.h # indra/newview/lltoolfocus.h # indra/newview/lltoolindividual.h # indra/newview/lltoolobjpicker.h # indra/newview/lltoolpie.h # indra/newview/lltoolpipette.h # indra/newview/lltoolselectland.h # indra/newview/llviewermediafocus.h # indra/newview/llviewerparcelmediaautoplay.h # indra/newview/llviewerwindow.cpp # indra/newview/llvoicechannel.h # indra/newview/llvoicevivox.h # indra/newview/llworldmapview.cpp
…r-hdri-local-preview-merge 965 eep skies too bright after hdri local preview merge
switching mac lib to be statically linked autobuild installables edit openexr platform=darwin64 url=https://github.com/secondlife/3p-openexr/releases/download/v1.10/openexr-3.2.2-darwin64-df7544d.tar.zst hash_algorithm=sha1 hash=17cd63922214b588d9a36137fadf927237ec0f25 autobuild installables edit openexr platform=linux64 url=https://github.com/secondlife/3p-openexr/releases/download/v1.10/openexr-3.2.2-linux64-df7544d.tar.zst hash_algorithm=sha1 hash=b092658ab5ec009a5875e8b6e5b7109730ad6846 autobuild installables edit openexr platform=windows64 url=https://github.com/secondlife/3p-openexr/releases/download/v1.10/openexr-3.2.2-windows64-df7544d.tar.zst hash_algorithm=sha1 hash=c511ae9a3e401375af2199b498a75f32cebc010f
#906: Bump PBR terrain scale, decreasing texel density by 1/2
* Migrate GLTF scene rendering to its own shaders * Add support for ambient occlusion map separate from metallic roughness map (or absent) * Use UBO's for GLTF joints * Better error handling of downloading GLTF assets
Also incidental fix for unreachable code error.
#1597 Fix for some GLTF transforms not loading properly.
…/gltf_development
…' into rider/Combat2 fixing conflicts
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This is viewer work UI for the Combat2 project. It adds two messages sent to the viewer upon avatar death, one for being teleported to a region's telehub and another for teleportation to the parcel landing point.
It also adds an area to the Region tab of the Region/Estate floater for adjusting combat related settings. On non-combat regions (Enable Combat is unchecked) and regions that don't support Combat2 these new options are grayed out.
This is still waiting on #1404