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Made event and temporary string memory thread-local and added SDL_Fre…
Build (Emscripten) #1315: Commit 0bcdea2 pushed by slouken
July 16, 2024 17:16 4m 15s thread-local-strings
July 16, 2024 17:16 4m 15s
Made event and temporary string memory thread-local and added SDL_Fre…
Build (Sony Playstation Vita) #1307: Commit 0bcdea2 pushed by slouken
July 16, 2024 17:16 2m 48s thread-local-strings
July 16, 2024 17:16 2m 48s
Made event and temporary string memory thread-local and added SDL_Fre…
Build (Sony Playstation Portable) #1307: Commit 0bcdea2 pushed by slouken
July 16, 2024 17:16 3m 15s thread-local-strings
July 16, 2024 17:16 3m 15s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (MSVC) #1314: Commit 6f6a3f8 pushed by slouken
July 16, 2024 14:50 22m 11s window-opacity
July 16, 2024 14:50 22m 11s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (RISC OS) #1314: Commit 6f6a3f8 pushed by slouken
July 16, 2024 14:50 10m 12s window-opacity
July 16, 2024 14:50 10m 12s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (Android) #1314: Commit 6f6a3f8 pushed by slouken
July 16, 2024 14:50 10m 24s window-opacity
July 16, 2024 14:50 10m 24s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (LoongArch64) #1197: Commit 6f6a3f8 pushed by slouken
July 16, 2024 14:50 4m 55s window-opacity
July 16, 2024 14:50 4m 55s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (C/P Actions) #942: Commit 6f6a3f8 pushed by slouken
July 16, 2024 14:50 6m 33s window-opacity
July 16, 2024 14:50 6m 33s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (Sony Playstation Portable) #1306: Commit 6f6a3f8 pushed by slouken
July 16, 2024 14:50 6m 44s window-opacity
July 16, 2024 14:50 6m 44s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (PowerPC64) #1197: Commit 6f6a3f8 pushed by slouken
July 16, 2024 14:50 6m 44s window-opacity
July 16, 2024 14:50 6m 44s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (iOS/tvOS) #1314: Commit 6f6a3f8 pushed by slouken
July 16, 2024 14:50 5m 20s window-opacity
July 16, 2024 14:50 5m 20s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (Nintendo 3DS) #1314: Commit 6f6a3f8 pushed by slouken
July 16, 2024 14:50 5m 32s window-opacity
July 16, 2024 14:50 5m 32s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (Haiku) #1189: Commit 6f6a3f8 pushed by slouken
July 16, 2024 14:50 4m 10s window-opacity
July 16, 2024 14:50 4m 10s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (Emscripten) #1314: Commit 6f6a3f8 pushed by slouken
July 16, 2024 14:50 8m 3s window-opacity
July 16, 2024 14:50 8m 3s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (Sony Playstation Vita) #1306: Commit 6f6a3f8 pushed by slouken
July 16, 2024 14:50 8m 6s window-opacity
July 16, 2024 14:50 8m 6s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (Sony Playstation 2) #1306: Commit 6f6a3f8 pushed by slouken
July 16, 2024 14:50 9m 6s window-opacity
July 16, 2024 14:50 9m 6s
Finished renaming functions in SDL_system.h
Build (MSVC) #1313: Commit ee010c2 pushed by slouken
July 16, 2024 14:47 13m 7s system-rename
July 16, 2024 14:47 13m 7s
Finished renaming functions in SDL_system.h
Build #1313: Commit ee010c2 pushed by slouken
July 16, 2024 14:47 13m 26s system-rename
July 16, 2024 14:47 13m 26s
Finished renaming functions in SDL_system.h
Build (RISC OS) #1313: Commit ee010c2 pushed by slouken
July 16, 2024 14:47 1m 26s system-rename
July 16, 2024 14:47 1m 26s
Finished renaming functions in SDL_system.h
Build (iOS/tvOS) #1313: Commit ee010c2 pushed by slouken
July 16, 2024 14:47 47s system-rename
July 16, 2024 14:47 47s
Finished renaming functions in SDL_system.h
Build (Haiku) #1188: Commit ee010c2 pushed by slouken
July 16, 2024 14:47 1m 43s system-rename
July 16, 2024 14:47 1m 43s