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SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (MSVC) #1311: Commit d505ef3 pushed by slouken
July 16, 2024 14:27 16m 47s window-opacity
July 16, 2024 14:27 16m 47s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (RISC OS) #1311: Commit d505ef3 pushed by slouken
July 16, 2024 14:27 3m 27s window-opacity
July 16, 2024 14:27 3m 27s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (iOS/tvOS) #1311: Commit d505ef3 pushed by slouken
July 16, 2024 14:27 7m 5s window-opacity
July 16, 2024 14:27 7m 5s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (Sony Playstation Portable) #1303: Commit d505ef3 pushed by slouken
July 16, 2024 14:27 7m 54s window-opacity
July 16, 2024 14:27 7m 54s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (Android) #1311: Commit d505ef3 pushed by slouken
July 16, 2024 14:27 9m 22s window-opacity
July 16, 2024 14:27 9m 22s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (Haiku) #1186: Commit d505ef3 pushed by slouken
July 16, 2024 14:27 6m 33s window-opacity
July 16, 2024 14:27 6m 33s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (Sony Playstation 2) #1303: Commit d505ef3 pushed by slouken
July 16, 2024 14:27 6m 34s window-opacity
July 16, 2024 14:27 6m 34s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (PowerPC64) #1194: Commit d505ef3 pushed by slouken
July 16, 2024 14:27 6m 48s window-opacity
July 16, 2024 14:27 6m 48s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (C/P Actions) #939: Commit d505ef3 pushed by slouken
July 16, 2024 14:27 6m 53s window-opacity
July 16, 2024 14:27 6m 53s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (Sony Playstation Vita) #1303: Commit d505ef3 pushed by slouken
July 16, 2024 14:27 6m 57s window-opacity
July 16, 2024 14:27 6m 57s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (Emscripten) #1311: Commit d505ef3 pushed by slouken
July 16, 2024 14:27 9m 3s window-opacity
July 16, 2024 14:27 9m 3s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (iOS/tvOS) #1310: Commit 60341af pushed by slouken
July 16, 2024 14:26 1m 8s window-opacity
July 16, 2024 14:26 1m 8s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (RISC OS) #1310: Commit 60341af pushed by slouken
July 16, 2024 14:26 1m 13s window-opacity
July 16, 2024 14:26 1m 13s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (Sony Playstation 2) #1302: Commit 60341af pushed by slouken
July 16, 2024 14:26 1m 47s window-opacity
July 16, 2024 14:26 1m 47s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (Sony Playstation Vita) #1302: Commit 60341af pushed by slouken
July 16, 2024 14:26 1m 32s window-opacity
July 16, 2024 14:26 1m 32s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (Haiku) #1185: Commit 60341af pushed by slouken
July 16, 2024 14:26 1m 29s window-opacity
July 16, 2024 14:26 1m 29s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (C/P Actions) #938: Commit 60341af pushed by slouken
July 16, 2024 14:26 2m 9s window-opacity
July 16, 2024 14:26 2m 9s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (Sony Playstation Portable) #1302: Commit 60341af pushed by slouken
July 16, 2024 14:26 4m 22s window-opacity
July 16, 2024 14:26 4m 22s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (Emscripten) #1310: Commit 60341af pushed by slouken
July 16, 2024 14:26 3m 22s window-opacity
July 16, 2024 14:26 3m 22s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (Android) #1310: Commit 60341af pushed by slouken
July 16, 2024 14:26 3m 31s window-opacity
July 16, 2024 14:26 3m 31s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (Nintendo 3DS) #1310: Commit 60341af pushed by slouken
July 16, 2024 14:26 2m 19s window-opacity
July 16, 2024 14:26 2m 19s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (PowerPC64) #1193: Commit 60341af pushed by slouken
July 16, 2024 14:26 4m 55s window-opacity
July 16, 2024 14:26 4m 55s
SDL_GetWindowOpacity() directly returns the opacity instead of using …
Build (LoongArch64) #1193: Commit 60341af pushed by slouken
July 16, 2024 14:26 1m 43s window-opacity
July 16, 2024 14:26 1m 43s