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chore: Refactor service usage following the changes introduced in PR #2599 #2600
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,11 @@ | ||
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) | ||
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information. | ||
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using Stride.Core.Annotations; | ||
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namespace Stride.Core; | ||
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public interface IService | ||
{ | ||
[NotNull] public static abstract IService NewInstance([NotNull] IServiceRegistry services); | ||
} |
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39 changes: 38 additions & 1 deletion
39
sources/engine/Stride.BepuPhysics/Stride.BepuPhysics/BepuConfiguration.cs
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,13 +1,50 @@ | ||
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) | ||
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information. | ||
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using Stride.BepuPhysics.Systems; | ||
using Stride.Core; | ||
using Stride.Core.Diagnostics; | ||
using Stride.Data; | ||
using Stride.Engine.Design; | ||
using Stride.Games; | ||
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namespace Stride.BepuPhysics; | ||
[DataContract] | ||
[Display("Bepu Configuration")] | ||
public class BepuConfiguration : Configuration | ||
public class BepuConfiguration : Configuration, IService | ||
{ | ||
public List<BepuSimulation> BepuSimulations = new(); | ||
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private static readonly Logger _logger = GlobalLogger.GetLogger("BepuService"); | ||
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public static IService NewInstance(IServiceRegistry services) | ||
{ | ||
BepuConfiguration config; | ||
if (services.GetService<IGameSettingsService>() is { } settings) | ||
{ | ||
config = settings.Settings.Configurations.Get<BepuConfiguration>(); | ||
if (settings.Settings.Configurations.Configurations.Any(x => x.Configuration is BepuConfiguration) == false) | ||
_logger.Warning("Creating a default configuration for Bepu as none were set up in your game's settings."); | ||
} | ||
else | ||
config = new BepuConfiguration { BepuSimulations = [new BepuSimulation()] }; | ||
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if (config.BepuSimulations.Count == 0) | ||
{ | ||
_logger.Warning("No simulations configured for Bepu, please add one in your game's configuration."); | ||
config.BepuSimulations.Add(new BepuSimulation()); | ||
} | ||
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var systems = services.GetSafeServiceAs<IGameSystemCollection>(); | ||
PhysicsGameSystem? physicsGameSystem = null; | ||
foreach (var system in systems) | ||
{ | ||
if (system is PhysicsGameSystem pgs) | ||
physicsGameSystem = pgs; | ||
} | ||
if (physicsGameSystem == null) | ||
systems.Add(new PhysicsGameSystem(config, services)); | ||
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return config; | ||
} | ||
} |
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59 changes: 0 additions & 59 deletions
59
sources/engine/Stride.BepuPhysics/Stride.BepuPhysics/Definitions/ServicesHelper.cs
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Nice use of the new static interface methods.