Pausing an animatable should pause all children #97
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I've had need to pause the animations on an entire scene. If the model
is complex, manually attempting to do this will cause about a ~1ms
difference between different bones on the model.
Having this not recurse by default can also cause unexpected behavior
when calling
setPause
on a scene. The scene will stop rendering, butunpausing will cause it to jump forward to the frame it would have been
on otherwise.