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🚑 🔧 ⚡ Fix for editor crash and some smaller tweaks to improve perform…
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…ance

Signed-off-by: Gregory <[email protected]>
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tajemniktv committed Jan 8, 2025
1 parent 3c9034b commit 5a626b2
Showing 1 changed file with 7 additions and 7 deletions.
14 changes: 7 additions & 7 deletions Config/Engine.ini
Original file line number Diff line number Diff line change
Expand Up @@ -142,9 +142,9 @@ D3D12.EvictAllResidentResourcesInBackground = true
;Default: false
;

d3d12.AllowPoolAllocateIndirectArgBuffers = 1
d3d12.AllowPoolAllocateIndirectArgBuffers = 0
;Default: 0
;
;Crashes editor when enabled

d3d12.FastAllocator.MinPagesToRetain = 2
;Default: 5
Expand Down Expand Up @@ -365,7 +365,7 @@ grass.TickInterval = 10 ;Default: 1
;LevelStreaming.UnloadNotVisibleLevelsWhenLowRAMNormalizedPercentage=80
;LevelStreamingActorsUpdateTimeLimit=5.000000

LevelStreaming.ShouldReuseUnloadedButStillAroundLevels =
LevelStreaming.ShouldReuseUnloadedButStillAroundLevels = 0
;Default: 1
;

Expand Down Expand Up @@ -998,14 +998,14 @@ r.Reflections.Denoiser.ReconstructionSamples = 8
;Default: 8
;

r.SkinCache.Allow = true
r.SkinCache.CompileShaders = 1
r.SkinCache.Allow = false
r.SkinCache.CompileShaders = 0
r.SkinCache.SkipCompilingGPUSkinVF = false ;(Default: 0) - Enabling causes animation issues
r.SkinCache.RayTracingUseTransientForScratch = 1

;TOGGLE FOR RAYTRACING
bEnableRayTracing = true
r.RayTracing = True
bEnableRayTracing = false
r.RayTracing = false

;TOGGLE FOR HARDWARE LUMEN
r.Lumen.HardwareRayTracing = True
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