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Maybe Not

Ideas

  • Mayhem, False and True
    • Coven of hags (winter, blood, night) CR 11 (-1 due to favorable circumstances of Mayhem distracting if 5- PCs)
    • Made a Simulacrum of Mayhem, which the PCs catch coming with all his gear to kill Seryy
    • Mayhem convinced them it was a good idea to send him that way, to tip off the PCs
    • He's already gotten some info on the Queen and her plot, but he needs a rescue to deliver it
  • Unrelated plot-A, so it's not all "shit the Queen stirred up directly"
  • Map bits
    • Rombordean Fault: small zone in Yutesh, WTF?
      • Caused by Earthquake spell during Vogovan wars?
    • Krimeshian Conspiracy: very close to Styerrabrae, connected to Krimeshian invasion in Arthia, WTF?
    • Newceston Eruption: volcano, connected to Robert's home country via Plane of Fire?
  • Cloudkill but w/ weed/mushroom trip, blown by a Catepillar fae w/ a hookah
  • More goblins want to surrender to the TTPCs?
  • Two villainous groups seeking the same item in the same dungeon as the characters are
  • Falkor as a denizen of the Plane of Air
  • Wine-soaked raisins as weird fruit necromancy: mummies drunk on fermented gore

Expies / homages

  • (Towers of Bologna) Multiple towers in Prolichica, result of the internicine combat of factions
  • Deities & Demigods
    • Arthurian Heroes - Morgan La Fey, Merlin (incubus-son), lotsa k-nighits
    • Celtic - Morrigan (currently ascending), Dain Checht, Wild Hunt, etc
    • Central American - SE Hobgoblins
    • Finnish - Gnomes, Vainamoinen & other heroes, Mielikki
    • Japanese - Lizardmen
    • Melnibonean - drow antiheroes: Elric & Stormbringer, Moonglum, Theleb K'aarna, Yyrkoon & Mournblade
    • Nehwon - Fafhrd & Grey Mouser, Ningauble Seven-Eyes, Sheelba Eyeless-Face
    • Non-human - no, except as caricatures
    • Norse - Odin & Freke & Gere & Hugin & Munin & Slephnir, Surtr & Thrym
  • (Old Man Henderson) Eli Burning - "MUCKLE DAMRED CULT! 'AIR EH NAMBLIES BE KEEPIN' ME WEE MEN!?!?"
  • (Flash's Rogues) high powered villains - wizards (mirrors, fire, weather), rogue, bard, weird monk, exotic weapons fighter
  • (Oz) Magic Picture scrying item
  • (Quakers) Theotrepidarians
  • (Nevers) Collective of powered orphans
  • (The Labyrinth of Ariosto) In-game RPG, maybe played by The Mummers?
  • (Reality) Extremely wealthy Dwarf family called the Fuggers
    • Lead by a matriarch: Mother Fugger

Bookmarks

A-plot Adventures/Scenarios/Locations

Truth Is Stranger Than Fiction

Min The Max, etc.

Good Magic Items

Randomly Generated

Sources

Cached Results

  • Hames's Sorcerous Tinctures Location: Metropolis Type: Alchemist Location: On Highmoor Avenue, in an arcane ward of well-lit streets and wizards' towers. The street outside is shaded by large trees. Description:The shop is a single storey building of conjured iron, with a slate roof. It has a dozen chimneys, each exhaling a different hue of smoke. Shopkeeper: The shopkeeper is a short male halfling named Hames. He was cursed by an item, and cannot see or hear halflings. Items Abjurant Salt (600 gp) - This blue ichor causes flames to flicker wildly when used. Oil of Obscure Object (cr, 300 gp) - This golden potion smells tart. Potion of Burrow (um, 750 gp) - This cloudy elixir causes shadows to appear darker when used. Potion of Darkvision (cr, 300 gp) - This viscous yellow oil smells like musk. Potion of Draconic Reservoir (apg, 750 gp) - This translucent draught causes one's eyes to turn black when used. Potion of Fox's Cunning (cr, 300 gp) - A swirling ruby elixir, contained in a square porcelain flask. Potion of Hide from Animals (cr, 50 gp) - This watery ichor causes one's eyes to turn green when used. Potion of Invisibility (cr, 300 gp) - A translucent liquid, contained in a porcelain bottle etched with arcane runes. Potion of Levitate (cr, 300 gp) - A green ichor, contained in a square jar. Potion of Nondetection (cr, 800 gp) - This smoky elixir causes the air to become warm and humid when used. Potion of Remove Disease (cr, 750 gp) - This smoky serum causes the air to become warm and humid when used. Potion of Resist Electricity (3rd) (cr, 300 gp) - This clear liquid causes motes of red light to appear when used. Potion of Touch of the Sea (apg, 50 gp) - A translucent draught, contained in a crystal jar etched with geometric patterns. Salve of Slipperiness (1000 gp) - A glowing potion, contained in a crystal jar etched with arcane runes. Universal Solvent (50 gp) - This thin potion causes the air to become warm and humid when used. War Paint of the Terrible Visage (100 gp) - A smoky draught, contained in a porcelain flask.
  • The cursed half-demon must go on a long quest before it is too late.
  • Spotted Knight, Scene of a famous murder 50 years ago. Still haunted at night. Wandering minstrel, accompanied by local musicians, will start up an impromptu ballad about one of the PCs, which will contain increasingly embarrasing & shameful (but true) details. Will only stop if paid 25 GP or sufficiently threatened w/ violence. The song is extremely catchy & will be remembered and repeated by all NPCs present for some time. When they leave, a group of young boys are fishing at a placid lake. They wave lazily to the PCs, just as two squamous, humanoid arms break the surface and drag one under.
  • Wax museum
  • Manhood trials
  • Hireling wants to learn the ropes
  • Tiny single story dwelling & once impeccable garden, protected from catastrophe by some godling's petty whim, inside one short, bent human skeleton, 1000 cat skeletons, after years untold, still smells like cat piss, no treasure.
  • Ophelia curse: Will attempt to drown self at any well, pool, pond, lake, stream, river or ocean.
  • Warrior with one-eyed beast tattooed on forehead.
  • Alchemy mishap: break out with acne everywhere until cure disease. -2 penalty to charisma.
  • Your teeth have been filed to points.
  • Your diet consists solely of flower petals
  • Lord Farthingale's Men. Lord Farthingale is a fop, dressed in whatever outrageous finery the GM wishes, but he has the cunning and brutality of a Blackbeard. His party, by contrasts, is plainly comprised of the worst sort of scum and riff-raff from every corner of the earth. He has a list of (often arbitrary) proscribed behaviors for his men within city walls, and will have any offenders killed on the spot, tossing a bag of silver at the feet of any wronged party. On their last adventure, one of his party members was infected with a parasite that is reproducing inside his/her body at an alarming rate, only to burst forth in a glistening, wriggling horde from the abdomen. S/he has managed to hide this fact from the rest of their party, but it is about to become profoundly apparent. They are pursuing individual interests (roll for each member/group of 1d#total in party-1) : (1) Doing research at a Library (2) Taking in a Show (Play, concert, bear-baiting, etc.) (3) Shopping at a Store or Market (4) Engaged in Secret Business with 1) Aristocrat 2) Random NPC 3) Criminal Organization 4) Outlawed Cult 5) The Regent/Mayor 6) Demonic/Extradimensional Entity (5) Attending public Church or Temple service (6) GM’s choice of results 3,6,8-10 on this column.
  • Coffin is filled with riches and gold equaling 4,000gp. One necklace is cursed with insatiable greed.
  • Wizard keeps as a pet/races pixies
  • Pissing off faeries causes blue melting scalp, cured with hydra poison
  • Steal its belt, and this faerie is beholden to you
  • The goblins are arguing vehemently over the proposition that cannibalism should be kept strictly in the family.
  • A warrior, both animated and towering, who is thought to have a great affection for a neighboring bounty hunter.
  • Character slowly acquires the facial characteristics of the undead they encountered
  • Prisoners are subjected 24/7 to the constant chanting of a dark mantra. Once they have given in and joined the chanting, some are released and sent out into the world, where they inevitable spread the mantra, which will bring about the end. No warden or guards. Just the Chanters.
  • Cook or household servant, Generally mildly incompetent -1 to all attempts to do anything, seeking redemption, a witch
  • By ancient custom, if a debtor can lure can lure his creditor into the Public Garden; he is allowed to pay off his debt in blades of grass. (exchange rate 10 blades = 1 silver).
  • The Dungeon is a corpse that was/is now a zoo containing dinosaurs.
  • Gluttony: Witch Caster may afflict victim with an addiction. Requires some amount of the substance if physical (eg. wine) or must be cast while the victim is doing the activity that is to be the addiction (eg. gambling).
  • Thespian personality
  • Alicuben Whoresbane: True heir to the throne of some distant kingdom, wants to reclaim his throne someday.
  • Chaos Patron: Narjhan, Lord of Beggars
    • "Thy deed hath earned thee a worthy reward!" - 1d3 randomly determined magical items are created on the floor beside the character.
    • You have remarkable infravision (+120' infravision)
  • Creepy combat commentary: Curious "I wonder how far that elbow joint will bend back. And those eyes seem unprotected."
  • obsessed with proving the existence of the Hollow World
  • A human master peddler and caravan, 7 dwarf guards, 15 dim-witted Half-Ogres bearers, 4 teamsters, 18 goods: Most guards will have spears or polearms as appropriate. 50% will have ranged weapons. Peddlers will usually have coin on hand in value to that of 10% of their goods, typically in silver. A Peddler might buy goods from adventurers if they get along, the peddler will pay 1/6th the usual value in coin or 1/2 in trade. Food and drink carried for the peddlers, guards and bearers will typically be enough to feed them for 7-12 days. Goods: 9 Cloak Pins (2 s.p.), 5 pair dice (1 g.p. per pair), 5 Sewing Kit (4 g.p.), 17 days Iron Rations (1 g.p. per day), 6 pair Stockings/Socks (8 s.p. pair), 4 10' Pole (2 g.p.), 73 Sling Bullets (2 c.p. each), 2 Spear (6 g.p.), 2 Glow Grub Flasks (20 g.p.), 18 oz Salt (5 s.p. oz), Magical Rope
  • The village is run by Amazons, who will attempt to enslave men of the same race and slay other men. Women of the same color will be recruited into the fold if willing, while women of other colors will be allowed to go in peace. Men of any color without mutations or other physical flaws may find themselves conscripted into the village leader's man-harem.
  • Haunting - The unquiet ghost of an ancestor prowls the halls on certain nights.
  • The remains of a recent forest or brush fire. Due to the scorched landscape, no foraging is possible while in this hex.
  • Killer Reefs Just Off The Coast
  • What's in the hole? A shrunken head.
  • They express joy at your safe arrival and present to you as a token of their abiding affection and respect a fine Pelt, common (~1gp value)
  • A granary burns on a terraced hillside, a pair of ragged soldiers throw the bodies of mutilated civilians into the blaze. A troubadour sings a lament for the heroic dead. Fleeing Civilians, and Stuff on fire, featuring Doppelsöldner (front-liners).
  • Caspan Ranadivek a miserly old mine owner drove off his miners so used necromancy to raise the miners from the site grave pit to work the pit. A pleading phantom begs passers by the mine road for aid freeing the damned men
  • Volcanic castle surrounded by lava moat where fire newts build an army
  • Side-Effects of Being Resurrected: Any seed you sow grows unnaturally quickly, then dies.
  • Humanoids staying w/cousins nearby, all portable wealth removed, monster husbandry expert stays back to release the watch puddings
  • An upbeat song by a bass about girl power, farming, being a country singer, and fishin'.
  • This grouchy young adult cat has roan fur with grey-brown markings and green eyes. He is unusually large and intelligent. He likes hiding, eating and smelling things, and hates direct orders and loud noises. His favourite toy is a blue ball of yarn. His favourite place to sleep is in the closet.
  • The heroes must retrieve the corpse from the vault without their erstwhile employers finding out or the hunter will have blackmail material.
  • A small stone charm with a cougar and waves on the front and coins and a rowan tree on the back.
  • Familiar: very young female rat, mostly bronze coat with dirty white socks, brown eyes with gold flecks, friendly to everyone (even enemies), sketchy loyalty, likes shedding on the furniture, dislikes fire and magic-users
  • The strong, traumatized heroine has been involved with the supernatural since she discovered her fey ancestry. After she meets a new man, she finds herself caught up in a treacherous adventure. Will she betray the reckless, fascinating wizard?
  • WWII-era Mongolia, vampires and castles
  • platinum cojel, copper gricam (currency)
  • These seven bright stars form the shape of an insect. The constellation represents the remnants of a myth from a lost culture. It is most significant during spring, when it appears just over the Eastern horizon. Its meaning is intertwined with the constellations representing a flute and an armored woman. Those born under it are said to be hopeless romantics.
  • This magic trick is usually performed with one tiny cage, two tanks of water, one rabbit and one silver ribbon.
  • Ch'lyin Valley
  • Emir Maxwell the Honest
  • Dwarfrock Dale
  • A large copper charm with keys and a basilisk on the front and nothing on the back.
  • Tournament Reason: sponsored by an individual Events: jousting, archery and melee fighting Style: elimination Length: nearly a week Awards: first, second and third place Top Prizes: enchanted equipment Crowd: rowdy Betting: unofficial - discouraged Other Entertainment: trained animals and acrobats and jugglers Competitors of interest: The menacing sorceror who has good odds to win. The foreign savage who is all talk. The determined youth who proves to be highly honoroble. The musclebound brute who will do anything to win. The proud youth who is frighteningly fast.
  • This zombie is incredibly contagious. She is partially decayed, and is missing an eye, some intestines, several fingers, a foot and an ear. She is somewhat fast, somewhat smart, and unnaturally strong. She is wearing tattered clothing. She attacks mostly by grabbing victims.
  • This poison causes nausea. It is fairly simple to mix with other substances. Unmixed, it is aquamarine and tastes like a tangerine. It is often applied to weapons.
  • The triumphant alligator shall molder near a stable.
  • Magical Weapon Generator Weapon: rapier Wielded By: warlords Look: opal embedded in the hilt, expensive pommelstone Fame: instantly recognizeable Main Effect: allows the wielder to fly Created: from a painting Draws Power From: its wielder's need
  • This broadsword was forged by humans and is stylized but practical. The hilt is inset with garnets. It protects the owner from fire. The source of its power is nature. At the moment, it is in scattered pieces.
  • A large carving depicting a message involving the tall, muscular, capricious sister of a legendary heroine and a cauldron. It was done in a highly abstracted style. It is in great condition.
  • Bazaar: quite a few pickpockets, very few beggars
    • Stall 1: ceremonial armor and chain mail Quality: very high Price: very high Variety: above average Haggling: only for the expensive items Owner: male, apathetic, sneezes often Stall Type: tables and wheelbarrows
    • Stall 2: ritual components Quality: below average Price: below average Variety: very low Haggling: occasionally involves barter Owner: male, apathetic, mildy racist Stall Type: goods piled on the ground
    • Stall 3: daggers Quality: low Price: very low Variety: high Haggling: goes much better for males Owner: male, welcoming, unusual eye color and a female, spiteful, mildly sexist Stall Type: roofed and walled kiosk
    • Stall 4: nuts and soup Quality: high Price: very high Variety: low Haggling: is treated with contempt Owner: female, young, too much eye contact Stall Type: small table with goods piled haphazardly
    • Stall 5: full plate, bracers and greaves Quality: low Price: very low Variety: very high Haggling: is only allowed for certain items Owner: male, drunk, too much eye contact Stall Type: wheelbarrow and some baskets
    • Stall 6: carpentry, honey and hot food Quality: above average Price: low Variety: average Haggling: is treated with contempt Owner: female, pessimistic, very masculine and a male, pessimistic, mildy racist Stall Type: hand-cart which opens to display wares
  • Ornately pronged helmet with huge crystalline third eye: enables two-way telepathy, long distance mental intrusions, command sub-intellectual creatures like most arthropods, insects, reptiles
  • Soul-eating astral predator bides time while humming pleasant little tune
  • After witnessing injustices of the world, hates the gods and will devote researches to finding the magic bullet needed to dispense with them once and for all
  • Underworld Intoxicants: Cerebrospinal fluid of the mind-bat, imparts random knowledge following short pleasurable coma
  • Cult imperative: Mass pilgrimage to underworld holy site, city guard excluded
  • Intricate mosaic spells out obscenities in ancient script
  • Lich is reincarnating ancient high priest for consultation re: superior unholy rituals. Cover is a kindly hedge wizard, always offering to aid and advise fledgling adventurers.
  • Dragon demands monumental architecture/colossal statuary to be erected in image following demolition of offensive depictions of local heroes/deities
  • Enchanted talking door w/ service-oriented attitude, only knows about things a door would care about
  • Tribe of impecunious man-apes aiming to improve the lot of their kind with a little hard currency, dubious morale in combat, but eager to please employers and unsurpassed in natural fawning sycophantry
  • Hireling demands raise, discrete union talk w/fellow retainers
  • Tattoo artist plying trade in well-lit corner: save vs. infectious diseases, heavily inked sycophants openly question the machismo of the un-inked
  • Lava-man monarch, not quite sure about converting to cult despite being wined and dined, unimpressed with diabolical organization, more than happy to share opinions with strangers
  • Oracle news: A short scrawny man, naked but for loincloth and dagger, will totally hand you your ass
  • Raise Dead side effect: Molts, must slough off and regenerate soft tissues one weekend/month
  • Elusive herds of black and gray camouflaged miniature zebras, will kick like hell with razor-edged hoofs if cornered, wicked mohawk manes indicate position in hierarchy
  • Bat-winged jumpsuit w/horned space helmet from member of Hell's Courier Service killed by Dungeon Overlord for delivering bad news, affords excellent protection from weapons, fire & infernal weather, transporter belt w/single button takes wearer to Hell and back, impervious satchel of holding attached
  • Strict seasonal lifestyle: intense periods of labor alternate w/weeks of full-time revelry
  • Bamboozled out of nice chunk of hoard by expert confidence trickster
  • Chest full of a collection of shrunken fae heads
  • 100% accurate map of the multiverse, writ large in a massive multi-spherical cavern. (It's out of date.)
  • Grave foot: hobbles rapidly, untreated feet blacken and fall off
  • Baluchitherium in specially maintained enviro-cave
  • Thruun Boltrider: obsessed with lightning spells, entire spell-book loaded with variations on the theme, thick rubber gloves/boots, eyes crackle with electricity, nervous around water
  • Report from front: At one point the night-baying of some predator specifically mentioned party member by name
  • Undead repelled by recitation of verse
  • Unholy combination of busker/bard/cleric of the beauty god yodel out super-catchy devotionals with insidiously memorable hooks, saving throw vs. throwing contribution into lute case