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UnityEventSystem

Decoupled Event System for Unity

Usage

Add the WGEventSystem.cs to any gameobject and use the functions below to trigger events, listen for events or to stop listening to events

WGEventSystem.Instance.TriggerEvent(BaseEvent);

WGEventSystem.Instance.RegisterListener(Callback);

WGEventSystem.Instance.UnregisterListener(Callback);

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Decoupled Event System for Unity

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