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bolts don't collide with custom tiles (and the obstructor is a custom tile)! It can easily be fixed at line 278 BallistaBolt.as
the engine has two solid tile checks. the first checks the tile type, and this directs to ONLY engine tiles, so custom tiles are not registered. the second actually checks if the tile has the 'solid' tile flag, which will work with custom tiles.
bool isTileSolid(uint16 tile) //what ballista bolt currently uses
bool isTileSolid(const Tile&in tile) //what it should be using instead
Vam-Jam
added
the
bug
An *objective* unintended feature/mechanic that should be fixed
label
Dec 20, 2024
BallistaHitMap() (at near line 278) seems to just tell what should happen after the fact.
That being said, I found that your #2219 already resolved the collision issue. (Obstructor will even take damage which is better than not taking damage if the above solution was applied.)
Description
Bolts don't collide with solid obstructors- fixed by [fixed] mechanisms #2219The text was updated successfully, but these errors were encountered: