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Pull requests: transhumandesign/kag-base
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[fix] Knight now calls RunStateMachine sooner
testing needed
An issue needs to undergo a testing sessions to verify the change or check for newly introduced bugs
#2304
opened Jan 7, 2025 by
Vam-Jam
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[fixed] dead characters don't regain tag "player" on rejoin
#2295
opened Jan 4, 2025 by
mugg91
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[fixed] Immunity flashing will stop when losing invincibility
#2288
opened Jan 2, 2025 by
mugg91
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[fixed] Invincibility is lost after setting the position when tunnel travelling, instead of before
#2287
opened Jan 2, 2025 by
mugg91
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[changed] Allow 1 seed to grow when 2 or more are overlapping
#2284
opened Jan 2, 2025 by
mugg91
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[fixed] Blood on Saw/Spikes/Spiker will be toggled properly on changing g_kidssafe
#2271
opened Dec 25, 2024 by
mugg91
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[changed] Mounted Bow can be detached from other vehicles
#2267
opened Dec 24, 2024 by
mugg91
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[fixed] Wood layer was missing when loading wood to a quarry in online
#2263
opened Dec 22, 2024 by
mugg91
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[changed] wall climb state is reset if descending past slide speed or when bouncing on a trampoline
change
A change to an existing feature or mechanic
discussion
An controversial/debatable issue requiring discussion by the community before implementation
#2259
opened Dec 20, 2024 by
mugg91
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[changed/fixed] Decay spam hits + [removed] DecayIfLeftAlone
#2258
opened Dec 19, 2024 by
mugg91
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[changed] Present won't take fall damage and won't get sawed immediately (new)
#2249
opened Dec 16, 2024 by
mugg91
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2
[fixed] "on fire" state wasn't copied when changing class (new)
change
A change to an existing feature or mechanic
discussion
An controversial/debatable issue requiring discussion by the community before implementation
#2235
opened Dec 13, 2024 by
mugg91
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What’s not been updated in a month: updated:<2024-12-11.