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Enable multithreaded AE rendering
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valadaptive committed May 24, 2024
1 parent 0996d15 commit 33cf002
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Showing 2 changed files with 3 additions and 2 deletions.
2 changes: 1 addition & 1 deletion ae-plugin/ntscrs-ae-PiPL.r
Original file line number Diff line number Diff line change
Expand Up @@ -52,7 +52,7 @@ resource 'PiPL' (16000) {
},
/* [11] */
AE_Effect_Global_OutFlags_2 {
5256
134222984
},
/* [12] */
AE_Effect_Match_Name {
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3 changes: 2 additions & 1 deletion ae-plugin/ntscrs-ae.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -57,7 +57,8 @@ GlobalSetup (
out_data->out_flags2 = PF_OutFlag2_PARAM_GROUP_START_COLLAPSED_FLAG |
PF_OutFlag2_SUPPORTS_SMART_RENDER |
PF_OutFlag2_FLOAT_COLOR_AWARE |
PF_OutFlag2_REVEALS_ZERO_ALPHA;
PF_OutFlag2_REVEALS_ZERO_ALPHA |
PF_OutFlag2_SUPPORTS_THREADED_RENDERING;

AEGP_SuiteHandler suites(in_data->pica_basicP);
// It's fine to store our Rust plugin data in a Handle (which can move around) because it's allocated on the Rust
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