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Adds Insectoid Species #25
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Kromkar
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Adjusted comment
Adjusting oversight (I am not a neverplayer Anne Hiro!)
Adjusting oversight (I am not a neverplayer Anne Hiro!)
Adjusting oversight (I am not a neverplayer Anne Hiro!)
Removing requirement on RD (Apparently 'command' just meant HoP/HoS/Cap)
Eneocho
added
Content
Adds something. Neat!
Port
Stolen/Ported from another codebase.
labels
Dec 26, 2024
Ayys when? |
Eneocho
added
ss13 parity
Bringing features from SS13 to SS14.
and removed
Port
Stolen/Ported from another codebase.
labels
Dec 27, 2024
@west3436 go ahead and add DNM until I can track down a few errors |
Next once I figure out what I did wrong here lol |
Fixes filename / reference inconsistency
RSI Diff Bot; head commit 99a9d18 merging into 07d3327 Resources/Textures/Mobs/Customization/insectoid_parts.rsi
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Labels
Changes: Audio
Changes: No C#
Changes: Sprites
Content
Adds something. Neat!
size/M
ss13 parity
Bringing features from SS13 to SS14.
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What this does
Adds staple /vg/13 Insectoid species to /vg/14.
Specifically, it adds sprites, sounds, and more from /vg/13 (conversion from dmi to rsi courtesy of BurntDevil) to bring them into /vg/14. Organs and all sorts of shit, but it should work as I used existing species as a framework to make sure I didn't miss anything. They should be selectable in character creation, and available for all jobs.
Why it's good
Returns a very popular species
How it was tested
It wasn't :)
Changelog
🆑
[sound] [sprites] [qol] [controversial]