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stop difficulty filter when using company difficulty
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Original file line number | Diff line number | Diff line change |
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using BattleTech; | ||
using BattleTech.UI; | ||
using Harmony; | ||
using DropCostsEnhanced; | ||
using DropCostsEnhanced.Data; | ||
using UnityEngine; | ||
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namespace DropCostsEnhanced.Patches | ||
{ | ||
[HarmonyPatch(typeof(SGNavigationScreen), "OnDifficultySelectionChanged")] | ||
public static class SGNavigationScreen_OnDifficultySelectionChanged | ||
{ | ||
public static bool Prepare() | ||
{ | ||
return DCECore.settings.diffMode == EDifficultyType.Company; | ||
} | ||
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static void Prefix(SGNavigationScreen __instance, ref int index) | ||
{ | ||
index = -1; | ||
} | ||
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} | ||
} |
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