0.11
- Removed D3DX dependency by switching to the native texture loader - now the texture is stored in a TPK. Please unpack the contents of the zip to the root directory of the game to add the TPK to the game.
- Added an option to change limits of maximum particles on screen and its accompanying NGEffectList
- Added a control for adjusting the intensity value of sparks and other emitters if they have
zContrail
enabled