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README.TXT
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# UT3 Converter2 Readme file
Version: 0.26 - Final
* Author: XtremeXp
* Release Date: 03/01/2020
* Status: Discontinued
* Web page: https://www.epicgames.com/unrealtournament/forums/past-unreal-tournament-games/unreal-tournament-3/407842
* Forum : https://www.epicgames.com/unrealtournament/forums/past-unreal-tournament-games/unreal-tournament-3/407842
Status:<br>
Project is no longer being developed. (unless there are some blocking issues)<br>
Users may switch to latest Unreal Tournament (UT4) and use the newer tool "UT4X Converter" which you can find here:<br>
https://www.epicgames.com/unrealtournament/forums/unreal-tournament-development/ut-development-level-design/9285
---
# Description
UT3 Converter 2 hels level designers saving a lot of time while
converting/porting UT maps. This tool automates some task
for conversion which means conversion of level ressources
like textures,staticmeshes and actors.
---
# UTx conversions supported
------------------------------
UT3 Converter 2 supports these conversions:
* Unreal Tournament -> Unreal Tournament 2004
* Unreal Tournament -> Unreal Tournament 3
* Unreal Tournament 2004-> Unreal Tournament 3
---
# Requirements
You need:
* Two of the following UT games:
* Unreal Tournament
* Unreal Tournament 2004
* Unreal Tournament 3
* Java technology installed (see www.java.com)
* Some skills with UnrealEd software
---
# Installation and first start
* Decompress the ZIP archive to any folder of your choice.
* Double-click on UT3Converter2.jar.
* If not working install java (https://www.java.com/) or create some "run.bat" file with notepad that you will save in the root program folder with this in it
> java -jar ut3converter2.jar
* this will force launching this file associating it as java program
---
# What this program converts
* Textures
* Brushes
* Staticmeshes
* Weapons
* Pickups
* Most of main actors
---
# What this program DOES NOT converts
* Custom scripts
* Special textures (shaders,pantex,...)
---
# Limitation/Issues/Known bugs
* All - Do not work with folders with spaces (e.g.: "C:\Program Files\UnrealTournament")
* UT and DeusEx Games - Will not convert custom textures in external packages (not in myLevel/e.g: ../Textures/myPackage.utx) for
* UT2004->UT3 - Some staticmeshes can't be converted. ("ucc batchexport mypackage.usx StaticMesh t3d" cmd bug)
* Can't convert maps using UTF16-LE or UTF16-BE t3d file encoding. Check that mapname doesn't have exotic chars such as {%^,.. but only alphanumeric values (a->z,0->9) then save your map.
---
# Origin of the project
As a mapper with mainly UT2004 level editor (UnrealEd) and as
UT3 was released i wanted to port some of my maps to UT3 but
didn't suceed, that's why i started digging into Unreal Technology
concept
---
# Additional Credits
Tools:
* Nvconvert - Pierre-E Gougelet - dds to psd conversion http://www.xnview.com/
* UED Texture Toolkit - Alex Stewart - Terrain HeightMap 16-bit greyscale texture conversion (.bmp->.tiff) - http://www.foogod.com/UEdTexKit/
* Sox - Chris Bagwell -Wav conversion - http://sox.sourceforge.net
* UT Packages Delphi unit - Antonio Cordero Balcázar - http://www.acordero.org
Librairies:
* JAI - Java Advanced Imaging - .tiff image reader - https://jai.dev.java.net/ -jai_codec.jar,jai_core.jar
* Java 3D Vecmath - For handling brushes - https://vecmath.dev.java.net/ -vecmath.jar
* JOGL - Java OpenGL - DDS Reader - https://jogl.dev.java.net/ -jogl.jar
* SwingX - Java Advanced Interface https://swingx.dev.java.net/ - swingx-2008_09_13.jar
* NimROD Look and Feel -Theme Interface http://personales.ya.com/nimrod/index-en.html -nimrodlf-1.0e.jar
Users at Epic forums for reporting bugs and supporting this project<br>
.:..: for helping me with UT to UT2004 basic conversion concepts