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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{EB29D3F0-3BC0-4459-9269-C9DA0F3FCD1A}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>CameraPlus</RootNamespace> | ||
<AssemblyName>CameraPlus</AssemblyName> | ||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<PlatformTarget>AnyCPU</PlatformTarget> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<PlatformTarget>AnyCPU</PlatformTarget> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> | ||
<HintPath>D:\SteamLibrary\steamapps\common\Beat Saber\Beat Saber_Data\Managed\Assembly-CSharp.dll</HintPath> | ||
</Reference> | ||
<Reference Include="IllusionPlugin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"> | ||
<HintPath>D:\SteamLibrary\steamapps\common\Beat Saber\Beat Saber_Data\Managed\IllusionPlugin.dll</HintPath> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> | ||
<HintPath>D:\SteamLibrary\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.Networking, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"> | ||
<HintPath>D:\SteamLibrary\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.Networking.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> | ||
<HintPath>D:\SteamLibrary\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.UnityWebRequestModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> | ||
<HintPath>D:\SteamLibrary\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.UnityWebRequestWWWModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> | ||
<HintPath>D:\SteamLibrary\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.VRModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> | ||
<HintPath>D:\SteamLibrary\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.VRModule.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Ini.cs" /> | ||
<Compile Include="Plugin.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
<Compile Include="CameraPlusBehaviour.cs" /> | ||
<Compile Include="ReflectionUtil.cs" /> | ||
<Compile Include="SteamVRCompatibility.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="packages.config" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
</Project> |
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using System; | ||
using UnityEngine; | ||
using UnityEngine.XR; | ||
|
||
namespace CameraPlus | ||
{ | ||
public class CameraPlusBehaviour : MonoBehaviour | ||
{ | ||
public static Camera MainCamera; | ||
private Camera _cam; | ||
private float _fov; | ||
private float _posSmooth; | ||
private float _rotSmooth; | ||
|
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private void Awake() | ||
{ | ||
var gameObj = Instantiate(MainCamera.gameObject); | ||
gameObj.SetActive(false); | ||
gameObj.name = "Camera Plus"; | ||
gameObj.tag = "Untagged"; | ||
while (gameObj.transform.childCount > 0) | ||
{ | ||
DestroyImmediate(gameObj.transform.GetChild(0).gameObject); | ||
} | ||
DestroyImmediate(gameObj.GetComponent("CameraRenderCallbacksManager")); | ||
DestroyImmediate(gameObj.GetComponent("AudioListener")); | ||
DestroyImmediate(gameObj.GetComponent("MeshCollider")); | ||
if (SteamVRCompatibility.IsAvailable) | ||
{ | ||
DestroyImmediate(gameObj.GetComponent(SteamVRCompatibility.SteamVRCamera)); | ||
DestroyImmediate(gameObj.GetComponent(SteamVRCompatibility.SteamVRFade)); | ||
} | ||
|
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_cam = gameObj.GetComponent<Camera>(); | ||
_cam.stereoTargetEye = StereoTargetEyeMask.None; | ||
_cam.targetTexture = null; | ||
_cam.depth += 100; | ||
|
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gameObj.SetActive(true); | ||
|
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var camera = MainCamera.transform; | ||
transform.position = camera.position; | ||
transform.rotation = camera.rotation; | ||
|
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gameObj.transform.parent = transform; | ||
gameObj.transform.localPosition = Vector3.zero; | ||
gameObj.transform.localRotation = Quaternion.identity; | ||
gameObj.transform.localScale = Vector3.one; | ||
|
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ReadIni(); | ||
} | ||
|
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public void ReadIni() | ||
{ | ||
_fov = Convert.ToSingle(Plugin.Ini.GetValue("fov", "", "90")); | ||
_posSmooth = Convert.ToSingle(Plugin.Ini.GetValue("positionSmooth", "", "10")); | ||
_rotSmooth = Convert.ToSingle(Plugin.Ini.GetValue("rotationSmooth", "", "10")); | ||
SetFOV(); | ||
} | ||
|
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private void LateUpdate() | ||
{ | ||
var camera = MainCamera.transform; | ||
|
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transform.position = Vector3.Lerp(transform.position, camera.position, _posSmooth * Time.deltaTime); | ||
transform.rotation = Quaternion.Slerp(transform.rotation, camera.rotation, _rotSmooth * Time.deltaTime); | ||
} | ||
|
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private void SetFOV() | ||
{ | ||
if (_cam == null) return; | ||
_cam.fieldOfView = (float) (57.2957801818848 * | ||
(2.0 * Mathf.Atan(Mathf.Tan((float) (_fov * (Math.PI / 180.0) * 0.5)) / | ||
MainCamera.aspect))); | ||
} | ||
} | ||
} |
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using System; | ||
using System.Collections.Generic; | ||
using System.IO; | ||
using System.Linq; | ||
using System.Text; | ||
|
||
public class Ini | ||
{ | ||
Dictionary<string, Dictionary<string, string>> ini = new Dictionary<string, Dictionary<string, string>>(StringComparer.InvariantCultureIgnoreCase); | ||
string file; | ||
|
||
/// <summary> | ||
/// Initialize an INI file | ||
/// Load it if it exists | ||
/// </summary> | ||
/// <param name="file">Full path where the INI file has to be read from or written to</param> | ||
public Ini(string file) | ||
{ | ||
this.file = file; | ||
|
||
if (!File.Exists(file)) | ||
return; | ||
|
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Load(); | ||
} | ||
|
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/// <summary> | ||
/// Load the INI file content | ||
/// </summary> | ||
public void Load() | ||
{ | ||
var txt = File.ReadAllText(file); | ||
|
||
Dictionary<string, string> currentSection = new Dictionary<string, string>(StringComparer.InvariantCultureIgnoreCase); | ||
|
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ini[""] = currentSection; | ||
|
||
foreach (var l in txt.Split(new[] { "\n" }, StringSplitOptions.RemoveEmptyEntries) | ||
.Select((t, i) => new | ||
{ | ||
idx = i, | ||
text = t.Trim() | ||
})) | ||
{ | ||
var line = l.text; | ||
|
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if (line.StartsWith(";") || string.IsNullOrEmpty(line)) | ||
{ | ||
currentSection.Add(";" + l.idx.ToString(), line); | ||
continue; | ||
} | ||
|
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if (line.StartsWith("[") && line.EndsWith("]")) | ||
{ | ||
currentSection = new Dictionary<string, string>(StringComparer.InvariantCultureIgnoreCase); | ||
ini[line.Substring(1, line.Length - 2)] = currentSection; | ||
continue; | ||
} | ||
|
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var idx = line.IndexOf("="); | ||
if (idx == -1) | ||
currentSection[line] = ""; | ||
else | ||
currentSection[line.Substring(0, idx)] = line.Substring(idx + 1); | ||
} | ||
} | ||
|
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/// <summary> | ||
/// Get a parameter value at the root level | ||
/// </summary> | ||
/// <param name="key">parameter key</param> | ||
/// <returns></returns> | ||
public string GetValue(string key) | ||
{ | ||
return GetValue(key, "", ""); | ||
} | ||
|
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/// <summary> | ||
/// Get a parameter value in the section | ||
/// </summary> | ||
/// <param name="key">parameter key</param> | ||
/// <param name="section">section</param> | ||
/// <returns></returns> | ||
public string GetValue(string key, string section) | ||
{ | ||
return GetValue(key, section, ""); | ||
} | ||
|
||
/// <summary> | ||
/// Returns a parameter value in the section, with a default value if not found | ||
/// </summary> | ||
/// <param name="key">parameter key</param> | ||
/// <param name="section">section</param> | ||
/// <param name="default">default value</param> | ||
/// <returns></returns> | ||
public string GetValue(string key, string section, string @default) | ||
{ | ||
if (!ini.ContainsKey(section)) | ||
return @default; | ||
|
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if (!ini[section].ContainsKey(key)) | ||
return @default; | ||
|
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return ini[section][key]; | ||
} | ||
|
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/// <summary> | ||
/// Save the INI file | ||
/// </summary> | ||
public void Save() | ||
{ | ||
var sb = new StringBuilder(); | ||
foreach (var section in ini) | ||
{ | ||
if (section.Key != "") | ||
{ | ||
sb.AppendFormat("[{0}]", section.Key); | ||
sb.AppendLine(); | ||
} | ||
|
||
foreach (var keyValue in section.Value) | ||
{ | ||
if (keyValue.Key.StartsWith(";")) | ||
{ | ||
sb.Append(keyValue.Value); | ||
sb.AppendLine(); | ||
} | ||
else | ||
{ | ||
sb.AppendFormat("{0}={1}", keyValue.Key, keyValue.Value); | ||
sb.AppendLine(); | ||
} | ||
} | ||
|
||
if (!endWithCRLF(sb)) | ||
sb.AppendLine(); | ||
} | ||
|
||
File.WriteAllText(file, sb.ToString()); | ||
} | ||
|
||
bool endWithCRLF(StringBuilder sb) | ||
{ | ||
if (sb.Length < 4) | ||
return sb[sb.Length - 2] == '\r' && | ||
sb[sb.Length - 1] == '\n'; | ||
else | ||
return sb[sb.Length - 4] == '\r' && | ||
sb[sb.Length - 3] == '\n' && | ||
sb[sb.Length - 2] == '\r' && | ||
sb[sb.Length - 1] == '\n'; | ||
} | ||
|
||
/// <summary> | ||
/// Write a parameter value at the root level | ||
/// </summary> | ||
/// <param name="key">parameter key</param> | ||
/// <param name="value">parameter value</param> | ||
public void WriteValue(string key, string value) | ||
{ | ||
WriteValue(key, "", value); | ||
} | ||
|
||
/// <summary> | ||
/// Write a parameter value in a section | ||
/// </summary> | ||
/// <param name="key">parameter key</param> | ||
/// <param name="section">section</param> | ||
/// <param name="value">parameter value</param> | ||
public void WriteValue(string key, string section, string value) | ||
{ | ||
Dictionary<string, string> currentSection; | ||
if (!ini.ContainsKey(section)) | ||
{ | ||
currentSection = new Dictionary<string, string>(); | ||
ini.Add(section, currentSection); | ||
} | ||
else | ||
currentSection = ini[section]; | ||
|
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currentSection[key] = value; | ||
} | ||
|
||
/// <summary> | ||
/// Get all the keys names in a section | ||
/// </summary> | ||
/// <param name="section">section</param> | ||
/// <returns></returns> | ||
public string[] GetKeys(string section) | ||
{ | ||
if (!ini.ContainsKey(section)) | ||
return new string[0]; | ||
|
||
return ini[section].Keys.ToArray(); | ||
} | ||
|
||
/// <summary> | ||
/// Get all the section names of the INI file | ||
/// </summary> | ||
/// <returns></returns> | ||
public string[] GetSections() | ||
{ | ||
return ini.Keys.Where(t => t != "").ToArray(); | ||
} | ||
} |
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