Skip to content

Commit

Permalink
update readme.md
Browse files Browse the repository at this point in the history
  • Loading branch information
yihua7 committed Mar 17, 2024
1 parent 28013de commit 26cd57d
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions readme.md
Original file line number Diff line number Diff line change
Expand Up @@ -38,21 +38,21 @@ This is the code for SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dy
*Given (a) an image sequence from a monocular dynamic video, we propose to represent the motion with a set of sparse control points, which can be used to drive 3D Gaussians for high-fidelity rendering.Our approach enables both (b) dynamic view synthesis and (c) motion editing due to the motion representation based on sparse control points*


# Updates
## Updates

## 2024-03-17:
### 2024-03-17:

1. Editing **static scenes** is now supported! Simply include the `--is_scene_static` argument and you are good to go!

2. Video rendering is now supported with interpolation of editing results. Press the button `sv_kpt` to save each edited result and press `render_traj` to render the interpolated motions as a video. Click the `spiral` to switch the camera-motion pattern of the rendered video between a spiral trace and a fixed pose.

3. On self-captured real-world scenes where Gaussian number will be too large, the dimension of hyper coordinates that seperate close but disconnected parts can be set to 2 to speed up the rendering: ` --hyper_dim 2`. Also remember to remove `--is_blender` in such cases!

## 2024-03-07
### 2024-03-07

We offer two ARAP deformation strategies for motion editing: 1. iterative deformation and 2. deformation from Laplacian initialization.

## 2024-03-06
### 2024-03-06

To prevent initialization failure of control points, you use the argument `--init_isotropic_gs_with_all_colmap_pcl` on self-captured datasets.

Expand Down

0 comments on commit 26cd57d

Please sign in to comment.