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Use livekit's Rust SDK instead of their swift SDK (#13343)
See livekit/rust-sdks#355 Todo: * [x] make `call` / `live_kit_client` crates use the livekit rust sdk * [x] create a fake version of livekit rust API for integration tests * [x] capture local audio * [x] play remote audio * [x] capture local video tracks * [x] play remote video tracks * [x] tests passing * bugs * [x] deafening does not work (livekit/rust-sdks#359) * [x] mute and speaking status are not replicated properly: (livekit/rust-sdks#358) * [x] **linux** - crash due to symbol conflict between WebRTC's BoringSSL and libcurl's openssl (livekit/rust-sdks#89) * [x] **linux** - libwebrtc-sys adds undesired dependencies on `libGL` and `libXext` * [x] **windows** - linker error, maybe related to the C++ stdlib (livekit/rust-sdks#364) ``` libwebrtc_sys-54978c6ad5066a35.rlib(video_frame.obj) : error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MT_StaticRelease' doesn't match value 'MD_DynamicRelease' in libtree_sitter_yaml-df6b0adf8f009e8f.rlib(2e40c9e35e9506f4-scanner.o) ``` * [x] audio problems Release Notes: - Switch from Swift to Rust LiveKit SDK 🦀 --------- Co-authored-by: Mikayla Maki <[email protected]> Co-authored-by: Conrad Irwin <[email protected]> Co-authored-by: Kirill Bulatov <[email protected]> Co-authored-by: Michael Sloan <[email protected]>
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