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BML v0.0.1

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@BSBussell BSBussell released this 10 Sep 16:04
· 70 commits to main since this release

First milestone in development of the BlueKit2D Engine.
BML is the framework that BlueKit2D will be based on, and in turn BML is based on SDL2.
So far BML includes classes for:

  • Window Creation
  • Keyboard Events
  • Sprite/Texture Creation (abstracted by window class)
  • Playing music and sfx

In the future I plan to had gamepad support, spritesheet support, allow creation of a static window that can be accessed globally, and animation, along with other polishings of the framework.

Although this includes a compiled archive I suggest building this application on your own system where it will be compiled for your specific machine.

I don't actually expect anyone to read this, I make these for myself.