Releases: Cyanox62/CustomAnnouncements
Releases · Cyanox62/CustomAnnouncements
CustomAnnouncements v1.7
CustomAnnouncements v1.6
- Changed
cs
command tochs
due to the game implementing acs
command - Updated to Smod 3.2.0
CustomAnnouncements v1.5
- Changed
$round_duration
to say "x minutes and x seconds", will not say minutes if it has not been at least one minute - Added
PE / PLAYERESCAPE
command, it has a dedicated info variable$escape_class
. If several players escape in a short amount of time the announcements will not overlap to prevent clogging up the announcement queue - Added
AW / AUTOWARHEAD
command, announces a message if the warhead is started via smod'sauto_warhead_start
config option
CustomAnnouncements v1.4
- Added player search functionality to
PA / PLAYERANNOUNCEMENT
command to use instead of a steamid64 - Added support for large numbers in announcements (Ex. 232 = two hundred and twenty two)
- Made info variables non-case sensitive
- Fixed
PA / PLAYERANNOUNCEMENT
's remove all keyword not working - Added view option to events
CustomAnnouncements v1.3
- Added a master config whitelist setting
- Optimized lots more code
- Fixed roundend/preset commands throwing errors
CustomAnnouncements v1.2
- added
RS / ROUNDSTART
announcement and whitelist - added
WP / WAITINGFORPLAYERS
announcement and whitelist (plays announcement when first player connects) - changed file names of saved announcements, all old files will be deleted, make sure you backup anything you have saved if you want to keep it
CustomAnnouncements v1.1
- Added support for periods at the end of words. Ex
hello. this is a message
- Added data variable
$tutorial_alive
CustomAnnouncements v1.0
- Added support for various round info variables, a full list can be found in the wiki
- Code optimizations
CustomAnnouncements v0.9
- Added player join announcements (
PA / PLAYERANNOUNCEMENT
) - Code optimizations
CustomAnnouncements v0.8
- added
CS / CHAOSSPAWN
andRE / ROUNDEND
commands