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项目是使用EasyX图形库开发的经典俄罗斯方块游戏的C++实现。该游戏提供了一个图形界面和多种功能,以增强游戏体验。

功能

  • 随机生成方块:每个方块均随机生成,以模拟经典的俄罗斯方块体验。
  • 方块移动:实现了方块下降、左右移动和旋转的功能。
  • 消除行:填满的行将被清除,分数会相应更新。
  • 关卡进阶:游戏包括关卡进阶,随着玩家分数的增加,游戏难度逐渐增加。
  • 分数管理:追踪当前分数和保存在文件中的最高分,并在屏幕上显示当前分数等级。
  • 游戏结束检测:自动检测游戏结束,提供相应的图形和声音效果。
  • 音效:包括背景音乐和消除行及游戏结束的音效。
  • 图形界面:利用EasyX进行图形操作,提供视觉上吸引人的游戏窗口。

文件概览

  • Block.hBlock.cpp:实现了Block类,负责管理俄罗斯方块(Tetromino)的属性和行为。
  • Tetris.hTetris.cpp:实现了Tetris类,用于协调游戏流程、管理游戏状态以及处理输入/输出。
  • main.cpp:包含main函数,用于初始化并启动游戏。

依赖项

  • EasyX图形库:本游戏依赖EasyX进行图形操作,确保在开发环境中正确安装并链接了EasyX。

运行步骤

  1. 克隆仓库:将此仓库克隆至本地机器。
  2. 安装依赖:确保已安装EasyX图形库。
  3. 构建项目:使用支持C++11或以上版本的C++编译器。
  4. 运行可执行文件:通过运行编译后的可执行文件开始游戏。

游戏说明

  • 开始游戏:执行编译程序开始游戏。
  • 移动方块
    • 使用箭头键左移、右移或下移方块。
    • 使用上方向键旋转方块。
  • 游戏目标:尽可能多地清除行以获得最高分数。
  • 结束游戏:当方块到达屏幕顶部无法继续移动时,游戏结束。

Game

This project is a C++ implementation of the classic Tetris game using the EasyX graphics library for rendering. The game provides a graphical interface and a variety of features to enhance the gaming experience.

Features

  • Random Tetromino Generation: Each block is randomly generated to simulate the classic Tetris experience.
  • Block Movement: Implementations for dropping blocks, moving them left or right, and rotating them.
  • Line Clearing: Lines are cleared when filled, and scores are updated accordingly.
  • Level Progression: The game includes level progression with increasing difficulty as the player's score increases.
  • Score Management: Tracks the current score, highest score saved to a file, and draws the current score level on the screen.
  • Game Over Detection: Automatically detects when the game is over and provides corresponding graphics and sounds.
  • Sound Effects: Includes background music and sound effects for line clear and game end.
  • Graphical Interface: Utilizes EasyX for graphics, providing a visually appealing game window.

Files Overview

  • Block.h and Block.cpp: Implements the Block class responsible for managing the properties and behaviors of the Tetris blocks (Tetrominoes).
  • Tetris.h and Tetris.cpp: Implements the Tetris class which orchestrates the game flow, manages the game state, and handles input/output.
  • main.cpp: Contains the main function which initializes and starts the game.

Dependencies

  • EasyX Graphics Library: This game relies on the EasyX library for graphical operations. Ensure that EasyX is correctly installed and linked in your development environment.

How to Run

  1. Clone the Repository: Clone this repository to your local machine.
  2. Install Dependencies: Ensure you have EasyX graphics library installed.
  3. Build the Project: Use a C++ compiler that supports C++11 or above.
  4. Run the Executable: Start the game by running the compiled executable.

Gameplay Instructions

  • Start the Game: Execute the compiled program to start playing.
  • Move the Blocks:
    • Use arrow keys to move blocks left, right or down.
    • Rotate blocks using the up arrow key.
  • Objective: Clear as many lines as possible for the highest score.
  • End Game: The game ends when blocks reach the top of the screen without any possible moves.

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Tetris done in c++

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