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Merge pull request #4 from Gitjas/master
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update to v3
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Gitjas authored Apr 6, 2020
2 parents 4630d6d + 1863872 commit 9e01f25
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2 changes: 1 addition & 1 deletion c#greythedog/Setup-c#greythedog.tp2
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Expand Up @@ -15,7 +15,7 @@ AUTHOR ~https://www.gibberlings3.net/forums/forum/211-grey-the-dog/~

//MODDER

VERSION ~2~
VERSION ~3~

README ~c#greythedog/readme.greythedog.%LANGUAGE%.txt~ ~c#greythedog/readme.greythedog.english.txt~

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8 changes: 7 additions & 1 deletion c#greythedog/readme.greythedog.english.txt
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Expand Up @@ -77,7 +77,7 @@ Especially for BGT but also for the EE games, Grey will be able to use (or at le

In some game cutscenes, Grey might be visible at places where he shouldn't be as 7th party member. I'm not sure how to solve this.

Paper doll: currently, the wolf paper doll is added to the MDOG animation (renamed to MDOGINV.BAM). In case this leads to any compatibility problems, let me know.
Paper doll: currently, the wolf paper doll is added to the MDOG animation (renamed to MDOGINV.BAM). In case this leads to any compatibility problems, let me know. Nevertheless, in BGT no paperdoll is being shown. I couldn't solve this.

Grey has no clear fog of war effect, so when following as 7th party member, he might "vanish" behind the line of sight. Rearranging the whole group's position should bring him back at the PC's side. (The reason is that the engines cannot handle more than 8 creatures with CFoW - and that includes the 6 party members and cutscene spies.)

Expand All @@ -99,6 +99,7 @@ If you have installation problems or encounter any bugs, please post your bug re
CREDITS

Acifer: Portrait edit with dark bandana (original by Rabain was red), alpha testing
Brokenkatana: Proof reading (English)


TOOLS USED
Expand Down Expand Up @@ -139,6 +140,11 @@ This mod is also not developed, supported, or endorsed by BioWare, Black Isle St

HISTORY

Version 3:
-Angel's fix for c#grtoo4.itm, Lauriel's fix for c#grtoo6.itm -> items should no longer gives install errors for Tweaks Anthology etc.
-changed enchanted level from c#grtoo4.itm to "1"
-proofreadings by Brokenkatana integrated

Version 2:
-fixed install of other mods caused by this mod's item because of "read out of bounds" (offset ca (dice size/minimum level) at opcode #12 to "0", was at "-1" for some of Grey's tooth enforcer)
-changed item category from "potion" to "food" for Grey's chew toys
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2 changes: 1 addition & 1 deletion c#greythedog/tra/english/baf.tra
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Expand Up @@ -7,5 +7,5 @@
@50006 = ~Whine!~ [C#Grey07]
@50007 = ~Woof, woof!~
@50008 = ~Whine! (Grey's health seems to be low.)~
@50009 = ~Grrrr! (Grey snaps his teeth at the surroundings with untainted determination.)~
@50009 = ~Grrrr! (Grey snaps his teeth at the surroundings with unrestrained determination.)~
@50010 = ~Grrrrr! Woof!~
10 changes: 5 additions & 5 deletions c#greythedog/tra/english/brando_crossmod_grey_BG1.tra
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@@ -1,15 +1,15 @@
@0 = ~Grey, you remind me of our neighbors' dog. Well, actually, he was smaller, but he had the same hair like you. Or maybe a bit more brown-ish, and it was a bit shorter, too. That dog also barked a lot more than you, now that I think of it... I have no idea why I started this conversation.~
@1 = ~I know now why Grey reminds me of our neighbors' dog. It's that look, that awful "I-am-much-more-intelligant-than-you-think" look. Or maybe it's the "I-just-*look*-as-if-I'm-much-more-intelligent-than-you-think" look?~
@0 = ~Grey, you remind me of our neighbors' dog. Well, actually, he was smaller, but he had the same hair like you. Maybe a bit more brown-ish, and it was a bit shorter, too. That dog also barked a lot more than you, now that I think of it... I have no idea why I started this conversation.~
@1 = ~I now know why Grey reminds me of our neighbors' dog. It's that look, that awful "I-am-much-more-intelligant-than-you-think" look. Or maybe it's the "I-just-*look*-as-if-I'm-much-more-intelligent-than-you-think" look?~
@2 = ~Woof! (Reacting to Brandock's attention, Grey wags his tail.)~
@3 = ~Oh, it's even worth than I thought. It's the "I-pretend-I'm-dumber-than-I-actually-am" look, going together with the "So-you'll-give-me-a-treat" look dogs are born with, appearently.~
@3 = ~Oh, it's even worth than I thought. It's the "I-pretend-I'm-dumber-than-I-actually-am" look, going together with the "So-you'll-give-me-a-treat" look dogs are apparently born with.~
@4 = ~Yes, that's *exactly* the look I was talking about, you hairy brute. "I'm-your-best-friend-and-I..." - ack!~
@5 = ~He *licked* me in the face!~
@6 = ~Woof!~
@7 = ~Oh yes, I know *that* look, as well! That's the "I-am-so-cute-and-innocent" look, "you-won't-be-able-to-resist..." Ah, blast it, come here, so I can pet you!~
@8 = ~So, Grey, where were you, when I needed you, hm? With you on my side, the foxes wouldn't have gotten to that book. But no, you preferred to daudle away time with <CHARNAME>, inst... Gods, <CHARNAME>, I am sorry. I shouldn't have said this, and I didn't mean it. I got carried away, talking to Grey.~
@9 = ~No problem, I know you wouldn't call my experiences after leaving Candlekeep "daudling away time".~
@10 = ~It's alright, Brandock, think nothing of it.~
@11 = ~I do feel offended, actually. You seem to live in your own world, where your personal problemas are the most important.~
@11 = ~I do feel offended, actually. You seem to live in your own world, where your personal problems are the most important.~
@12 = ~Clumsy as always, why am I not surprised.~
@13 = ~I am so sorry. I did offend you. Because, if people say "It's alright, think nothing of it", they usually did feel offended.~
@14 = ~I thank you.~
Expand All @@ -24,6 +24,6 @@
@23 = ~That's because *I* wasn't startled by him, because *I* observe my surroundings, ya know!~
@24 = ~I am honestly surprised anyone could be startled by this dog. He stinks upwind even without being wet!~
@25 = ~Oh, don't listen to her, Grey! Aren't you the fluffiest cutiest doggie doo!~
@26 = ~Grey is an exceptionally intelligant dog. He is very interested in what we are doing. He also watched carefully when I tended to my weapons recently.~
@26 = ~Grey is an exceptionally intelligent dog. He is very interested in what we are doing. He also watched carefully when I tended to my weapons recently.~
@27 = ~A bit... too intensely, though, not to drool on them.~
@28 = ~Wha... he drooled on my spellbook! GREY?!~
20 changes: 10 additions & 10 deletions c#greythedog/tra/english/c#grey_interjections_BG1.tra
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Expand Up @@ -18,8 +18,8 @@
@17 = ~That you could, definitely.~
@18 = ~M-hm...~
@19 = ~How about...~
@20 = ~Know what... Grey already chose you as his master. And the way he run away... No well-trained war dog should do this.~
@21 = ~Know what... Grey already chose you as his mistress. And the way he run away... No well-trained war dog should do this.~
@20 = ~Know what... Grey already chose you as his master. And the way he ran away... No well-trained war dog should do this.~
@21 = ~Know what... Grey already chose you as his mistress. And the way he ran away... No well-trained war dog should do this.~
@22 = ~Well, you let him wander free on the premises...~
@23 = ~I let him wander free on the premises, but that doesn't count. Grey should know this doesn't include following someone else astray. No, his value is deminished tremendously... I am not sure I would keep him as a trained dog, not after this.~
@24 = ~What? Jondalar, are you serious? Grey did such good... Ah, OK, gotcha, gotcha, sorry!~
Expand All @@ -39,16 +39,16 @@
@38 = ~Ha, good boy.~
@39 = ~Farewell, and safe travels. I wished I could do more for you.~
@40 = ~I want you to forge the poison weapon for my war dog now.~
@41 = ~Is there any chance you could make an ankegh armor for a war dog, if I bring you another shell?~
@42 = ~I have all you need to forge a war dog's ankegh armor. Please start righ away!~
@41 = ~Is there any chance you could make an ankheg armor for a war dog, if I bring you another shell?~
@42 = ~I have all you need to forge a war dog's ankheg armor. Please start righ away!~
@43 = ~A war wolfhound! It's been a while since I saw one. I tell you what: I have a war dog's canine enforcer strap ready, but I didn't equip it with a weapon due to the iron shortage. You find me a good material I can use as weapon for the enforcing, and I'll forge it into a weapon for your dog.~
@44 = ~What do I see? A spider's poison fang! Hm, with a little tweaking I could use this to equip the war dog's canine enforcer. It needs special treatment, so this would take a while - five days at least. I could do this for 3000 gold.~
@45 = ~Sounds excellent. Please do.~
@45 = ~Sounds excellent. Please do it.~
@46 = ~I don't have that much gold with me.~
@47 = ~3000 gold? That is ridiculous. Didn't you say you have the strap ready for equipping?~
@48 = ~I am not interested.~
@49 = ~Good on you. Now it will take me a while to finish, but your dog will soon have a fine poison weapon. Come back in five days and I'll have it ready for you.~
@50 = ~Here you are, as I promised. It's a fine peace of war dog weaponry, and so powerful! I shielded the poison sting as necessary so your wolfhound cannot bite himself, but if used on enemies it will set poison free with a 50% chance.~
@50 = ~Here you are, as I promised. It's a fine peace of war dog weaponry, and so powerful! I shielded the poison sting as necessary so your wolfhound cannot bite himself, but if used on enemies there is a 50% chance they will be poisoned.~
@51 = ~Come back if you want me to forge it.~
@52 = ~Nah, you are underestimating the special treatment it takes, or do you want your dog to be its first victim? 3000 gold is not too much for a powerful weapon crafted well.~
@53 = ~Your dog? Oh, yes that is indeed possible. Bring me a shell and 4000 gold, and I will forge it for him.~
Expand All @@ -64,14 +64,14 @@
@63 = ~Shut up! Stupid dog.~
@64 = ~Seems your, er, pet is in good mood, hm? (nervous laugh)~
@65 = ~I see you have a wardog. Maybe he could help us track down our captain. Go and ask Severin in the barracks. He should be able to give you a personal item of Captain Brage for your wardog to take up the scent. Good luck!~
@66 = ~You dog lost the captain's scent, I take it. That's too bad, but probably not to be expected differently after all the days that passed. Take the gauntlets back to Severin. We all thank you for trying.~
@66 = ~Your dog lost the captain's scent, I take it. That's too bad, but probably not unexpected after all these days have passed. Take the gauntlets back to Severin. We all thank you for trying.~
@67 = ~Please, be on your way, citizen. Tension is high now with everyone on his guard due to the bandits, and most of all our Captain Brage going berserk and missing as he is.~
@68 = ~My dog could help tracking your Captain. Do you have anything personal to take up the scent?~
@69 = ~I see.~
@70 = ~Let us know if you find Captain Brage. Until then, keep the gauntlets.~
@71 = ~You found him! And you brought him to his rightful justice, I guess.~
@72 = ~Keep the gauntlets. No one here wants to use them, anyway. They say they are spoiled. But I say someone like you will be able to put them to good use.~
@73 = ~And you brought him back in one piece! Well, at least physically. Heart and mind surely are broken.~
@73 = ~And you brought him back in one piece! Well, at least physically. His heart and mind surely are broken.~
@74 = ~Thank you for your help in finding our Captain.~
@75 = ~A cursed weapon it was! Now it all makes sense...~
@76 = ~What makes sense?~
Expand All @@ -91,7 +91,7 @@
@90 = ~When investigating, we went for the body and it turned out it was a travelling merchant. Thing is that Commander Brage had ordered a new sword some time ago. Well, and you know best that he *had* a new sword, which he seems to have obtained on that exact night. Now I believe he found it on the merchant's body when looking through his things. Whether the merchant brought the sword with him or whether it was swapped after he was killed I do not know. Only thing I know is that Brage must have taken the sword right there that night, believing it was the one he was waiting for.~
@91 = ~I wish I knew who was behind all this. I don't believe this was a coincidence, a sword like that isn't just found by accident. It surely looks like a plan well carried out to weaken our forces.~
@92 = ~I see you have my spare gauntlets. Keep them... Keep them and put them to better use than I ever could.~
@93 = ~My dog could help tracking your son's trail. Do you have anything personal to take up the scent?~
@93 = ~My dog could help in tracking your son's trail. Do you have anything personal to take up the scent?~
@94 = ~Yes! Yes, I do. Here, his coat. He left without putting it on...~
@95 = ~Thank you. Grey: Search!~
@96 = ~Alright. We'll come back later for this.~
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@139 = ~(Grey sniffs extensively at the towns people. Then he looks at you, with what could be called a puzzled look in his eyes.)~
@140 = ~Are they smelling confusing?~
@141 = ~Grey, you sense something, I get it, but they seem like normal people. Sort of.~
@142 = ~If here is something amiss, we will find out soon enough, Grey. Thanks for the heads up.~
@142 = ~If there is something amiss, we will find out soon enough, Grey. Thanks for the heads up.~
@143 = ~Stop sniffing, Grey, whatever the cause!~
@144 = ~(whines)~ [C#Grey07]
@145 = ~Woof!~ [C#Grey01]
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2 changes: 1 addition & 1 deletion c#greythedog/tra/english/crossmod_bg1re.tra
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@0 = ~whine!~
@0 = ~Whine!~
@1 = ~Whine! (Grey looks at the beef with begging dog eyes.)~
@2 = ~What is it, Grey?~
@3 = ~Is it the beef you want?~
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2 changes: 1 addition & 1 deletion c#greythedog/tra/english/crossmod_jap.tra
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@0 = ~(Grey sniffs extensively at the people in this room. Then he looks at you, and growls.)~ [c#GREY06]
@1 = ~Are they smelling confusing?~
@2 = ~Grey, you sense something, I get it. We have to see how it turns out.~
@3 = ~If here is something amiss, we will find out soon enough, Grey. Thanks for the heads up.~
@3 = ~If there is something amiss, we will find out soon enough, Grey. Thanks for the heads up.~
@4 = ~Stop sniffing, Grey, whatever the cause!~
@5 = ~(whines)~ [C#Grey07]
@6 = ~Woof!~ [C#Grey01]
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