Releases: GottFaust/WWDC
0.13.14
- Updated Bloodrush and Weeping Wounds to calculate their bonuses correctly (previously, 2x Combo would result in 2x the mod effect, which is no longer correct).
- Added placeholders for impact/puncture/slash bonuses on individual hits of a stance. These currently don't affect anything.
- Changed Internal Bleeding and Hemorrhage to apply their effects after other sources of slash. This mainly affects weapons with over 100% status chance.
0.13.13
0.13.12
Implemented some changes that are present in Warframe 29.10.
The new Impact -> Slash status mod effect is under "ImpactSlashStatus". I added functional placeholder mods, but modify them if something is incorrect.
Just as a reminder: If a weapon has forced procs, you can select these in the "extra effects" menu under the weapon stats pane. They will not be automatically selected, so you need to do it yourself. I added Impact to that list in this update.
In the case of explosive weapons, the forced procs only affect the initial hit of the projectile and not the explosion. CBA to change it, so RIP Chakkhurr (it will perform better in game than in calc).
Other changes in mods/weapons/dispositions haven't been implemented. You will still need to use the mod and weapon managers.
0.13.11
0.13.10
0.13.9
- Moved the "forced procs" option into the extra effects.
- Changed Toxin, Slash, and Gas status effects so they can only stack up to 10 individual DoTs of each, then subsequent procs add damage to those DoTs.
- Electric only allows one DoT, and further procs add to the damage.
Procs for these (even for those past 10) still expire individually.
0.13.8
- Fixed a lot of things with status and beams.
- Also added a "head shot bonus" box in the extra effects dropdown for weapons with innate headshot bonuses that aren't from a sniper scope. You will need to enter the value manually when you select the weapon.