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[DNM] Icon and filter optimization stuff #4825
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[DNM] Icon and filter optimization stuff #4825
Absolucy
wants to merge
7
commits into
Monkestation:master
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Absolucy:icon-and-filter-optimization-stuff
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Absolucy
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Performance / Optimization
the number going down makes me happy :3
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Jan 12, 2025
Absolucy
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Icon and filter optimization stuff
[DNM] Icon and filter optimization stuff
Jan 12, 2025
DNM until it's far more extensively tested and profiled (on production, via being testmerged) |
This was referenced Jan 12, 2025
Closed
…ight filters" This reverts commit 8242029.
This was referenced Jan 16, 2025
This was referenced Jan 17, 2025
…mize many more filters") This reverts commit 4a70a77.
This was referenced Jan 20, 2025
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do not merge
don't merge this ffs
Performance / Optimization
the number going down makes me happy :3
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About The Pull Request
Ports my own upstream PR, tgstation/tgstation#88986
I also made it cache mask icons for height filters,
and at the suggestion of smartkar, replacedif(!(appearance.appearance_flags & KEEP_TOGETHER))
withif((appearance.appearance_flags & KEEP_APART) && !(appearance.appearance_flags & RESET_TRANSFORM))
also fixed "lengthen" being spelled as "lenghten"
Why It's Good For The Game
less filter and height-related lag and overtime, hopefully.
Changelog
🆑
fix: Optimized some code related to filters and mob height.
/:cl: