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Resistance

Sklore edited this page Sep 8, 2016 · 1 revision

To make a player resistant to a specific damage type.

Add an eval script with the following code:

perform hero.assign[DamageRes.]

For a list of Damage type names, open the editor and go to:

General > Damage Types > New (Copy)

Here's a list of code examples for the common damage types:

  • perform hero.assign[DamageRes.dtAcid]
  • perform hero.assign[DamageRes.dtBludgeon]
  • perform hero.assign[DamageRes.dtCold]
  • perform hero.assign[DamageRes.dtDisease]
  • perform hero.assign[DamageRes.dtFire]
  • perform hero.assign[DamageRes.dtForce]
  • perform hero.assign[DamageRes.dtLightnin]
  • perform hero.assign[DamageRes.dtNecrotic]
  • perform hero.assign[DamageRes.dtNonMgic]
  • perform hero.assign[DamageRes.dtPiercing]
  • perform hero.assign[DamageRes.dtPoison]
  • perform hero.assign[DamageRes.dtPsychic]
  • perform hero.assign[DamageRes.dtRadiant]
  • perform hero.assign[DamageRes.dtRangeWep]
  • perform hero.assign[DamageRes.dtSlashing]
  • perform hero.assign[DamageRes.dtSpells]
  • perform hero.assign[DamageRes.dtThunder]
  • perform hero.assign[DamageRes.dt5CBluSla]
  • perform hero.assign[DamageRes.dt5CBPSMaW]
  • perform hero.assign[DamageRes.dt5CBPSAda]
  • perform hero.assign[DamageRes.dt5CBPSNon]
  • perform hero.assign[DamageRes.dt5CTrap]