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Resistance
Sklore edited this page Sep 8, 2016
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1 revision
To make a player resistant to a specific damage type.
Add an eval script with the following code:
perform hero.assign[DamageRes.]
For a list of Damage type names, open the editor and go to:
General > Damage Types > New (Copy)
Here's a list of code examples for the common damage types:
- perform hero.assign[DamageRes.dtAcid]
- perform hero.assign[DamageRes.dtBludgeon]
- perform hero.assign[DamageRes.dtCold]
- perform hero.assign[DamageRes.dtDisease]
- perform hero.assign[DamageRes.dtFire]
- perform hero.assign[DamageRes.dtForce]
- perform hero.assign[DamageRes.dtLightnin]
- perform hero.assign[DamageRes.dtNecrotic]
- perform hero.assign[DamageRes.dtNonMgic]
- perform hero.assign[DamageRes.dtPiercing]
- perform hero.assign[DamageRes.dtPoison]
- perform hero.assign[DamageRes.dtPsychic]
- perform hero.assign[DamageRes.dtRadiant]
- perform hero.assign[DamageRes.dtRangeWep]
- perform hero.assign[DamageRes.dtSlashing]
- perform hero.assign[DamageRes.dtSpells]
- perform hero.assign[DamageRes.dtThunder]
- perform hero.assign[DamageRes.dt5CBluSla]
- perform hero.assign[DamageRes.dt5CBPSMaW]
- perform hero.assign[DamageRes.dt5CBPSAda]
- perform hero.assign[DamageRes.dt5CBPSNon]
- perform hero.assign[DamageRes.dt5CTrap]