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Level 1 enemy layout testing
zhangyijia97 edited this page Oct 7, 2021
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The following outlines testing to be done for level 1 enemy layouts.
As level 1 should act as the "tutorial" for the of sorts, level 1 should teach the enemy how each enemy works, how to fight each enemy, and how to approach enemies in later levels of the game. Therefore, testing is done to see how well level 1 accomplishes these objectives.
An older version of level 1 with all the enemy positions intact, but without npcs or lighting effects.
Explain that this is the first level of the game, and that their goal is to reach the "safehouse" at the end of the level.
Give a brief explanation on how the controls work (moving, attacking, healing, etc)
- Tell the user to find and kill any enemy in the level to get used to the controls.
- Afterwards, restart the level and ask the user to make it to the end of the level.
- How much trouble the tester had with each enemy on their first encounter vs any subsequent encounters (if applicable)
- Whether the tester changed their approach towards enemies later into the level
- On a scale of 1 to 10, how difficult do you think this level is?
- Do you feel that the difficulty curve of the level feels natural, or are there parts of the level where there are weird peaks or valleys?
- Which part of the level do you think is the most difficult?
Observation:
- Died against the first enemy 3 times before a successful kill (with low health remaining)
- Tried to dodge attacks of second enemy (ranged) but took a hit when getting close
- Died against first enemy group without killing a single one of them
- Eventually landed upon a strategy of hit and run for melee enemies, and eating attacks to get close to ranged enemies
- Started avoiding enemies entirely near the end
- Reached end of level within 15 tries
- Never used a single ranged attack or healed a single time
Interview:
- Difficulty: 7 to 8
- Melee enemies were too difficult compared to ranged enemies
- All the melee enemies
Observation:
- Died against the first enemy 2 times. Performed a hit and run strategy on the third try and killed with no damage taken.
- Tried to dodge attacks of second enemy (ranged). Couldn't get close and eventually took a hit to attack with melee
- Died against first enemy group trying to get close to the ranged enemies
- Started using ranged attacks soon afterwards
- Eventually relied exclusively on ranged attacks, only attacking with melee when they ran out of ammo
- Reached end of level within ~10 tries
Interview:
- Difficulty: 6 to 7
- Melee enemies hit too hard compared to ranged enemies