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Level 1 enemy layout testing
The following outlines testing done for level 1 enemy layouts.
As level 1 should act as the "tutorial" for the of sorts, level 1 should teach the enemy how each enemy works, how to fight each enemy, and how to approach enemies in later levels of the game. Therefore, testing is done to see how well level 1 accomplishes these objectives.
A version of level 1 with all the enemy positions intact, but without npcs or lighting effects.
Explain that this is the first level of the game, and that their goal is to reach the "safehouse" at the end of the level.
Give a brief explanation on how the controls work (moving, attacking, healing, etc)
Tell the user to find and kill any enemy in the level to get used to the controls.
Afterwards, restart the level and ask the user to make it to the end of the level.