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Sprint 3: User Testing Story and NPCs
The latest version of the game will be shown to multiple users to gather feedback on the mid-level cutscenes and NPCS. The user will be briefed about the current stage of development, however they will not be told about the genre or story of the game. The user will have a list of tasks to complete where they will describe their thoughts out loud while completing them. After a task is complete, an open ended question may be asked such as "How does the current screen make you feel?" if the question was not answered by the user thinking out loud. After the user has completed all the tasks they will be given a short questionnaire to fill out for primarily quantitative data.
The story is integral to creating the world and the atmosphere.
Conveying a story within a few screens or dialogue boxes can be tricky, and as the game designers know the story in detail, it is possible that they are unaware of missing or confusing story elements. Through user testing we can ask the user to describe the story (without any prompts) to determine whether the story that we want to tell is clear.
Before the user testing commences the user will be given an explanation about how "thinking aloud" testing will work and the current stage of game development. The games genre and target audience will not be revealed to the user, however for ethical reasons the users will be notified that the game is for mature adults and may contain disturbing scenes. The user will be notified that the observer will remain silent while the task is being performed but if they have any question then they can ask the observer.
Tasks:
- coming soon
Question:
- coming soon
A small questionnaire will be given to the user to complete after all tasks are complete. These questions will contain a Likert scale.
- Question coming soon
The average survey results for the testers (rounded to the nearest option): Results coming soon
- Evaluation coming soon
- Actionable tasks coming soon