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The Wound System
When you first begin this journey, the character will be completely healthy and able to attack their hardest. However, as enemies begin to land hits your health will decrease, with only short periods of invulnerability between hits. If you manage to dodge, escape and keep your health above zero, you will slowly regenerate back to your starting health, however if your health reaches 0, you will become wounded.
Once wounded, the character will move faster but their attacks will become weaker, prioritising safety over winning any fight. If the player gets hurt further within this state they will regenerate to their health at the beginning of this stage but not be able to heal such a strong wound, their original health and attack damage lost for now.
If your health reaches 0 once more the character will now be on deaths door. In this state you reach your fastest speed, however your attacks will deal little more than half what they did at your strongest. You will be able to still regenerate in this state but to a different maximum health, still unable to heal back to a less wounded state. Within this final chance if all your health is depleted once again the character will die and all progress within this stage will be lost, returning to the last safe zone.
(not yet implemented)
Other than avoiding attacks you have few options to avoid taking damage. One of these is increasing your defence level, as through upgrading the character, you will be able to alter the amount of damage enemies deal through defences which reduce the impact on your health.