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Three new hardsuits for FSC members.
FSC Standard Combat Hardsuit
An armored hardsuit built for stabilization and space combat.
Blunt: 50%
Slash: 50%
Piercing: 50%
Heat: 50%
Radiation: 50%
Caustic: 50%
Explosion: 50%
Intended for foot soldiers of the FSC forces, around 200 EHP against all attacks (not exactly because of the helmet), very dangerous as the FSC should be.
FSC Elite Combat Hardsuit
An elite version of the FSC Standard Combat Hardsuit sporting superior fireproof armor and more mobility.
Blunt: 60%
Slash: 60%
Piercing: 60%
Heat: 95%
Radiation: 75%
Caustic: 50%
Explosion: 70%
Intended for captains of minor ships or squad leaders in stabilization, more brute resist and effectively immune to lasers, a much more significant threat especially to the captain as the antique laser would be useless.
FSC Commander Combat Hardsuit
A rare special hardsuit given out to commanders and generals in FSC fleets, sports extremely light and powerful armor, with a thin layer of vacuum around the lining of the suit allowing zero heat transfer to occur, the perfect fire/ice proof armor.
Blunt: 70%
Slash: 70%
Piercing: 70%
Heat: 99%
Cold: 99%
Shock: 100%
Radiation: 75%
Caustic: 50%
Explosion: 80%
Intended for important NPCs such as the captain of the TYRANNY-Class or leaders of established colonies, immune to all heat and cold damage unless you're doing a thousand per hit or have the firerate of a bang, ded. a whopping 625 EHP to all brute damage and 10k EHP to heat/cold. For comparison a xeno queen has 300 HP, dragon has 450 (500 total, 50 is in crit), and the syndicate commander has 370 EHP.