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This repository has been archived by the owner on Feb 19, 2018. It is now read-only.

Documentation

Andrés edited this page Mar 17, 2015 · 35 revisions

Don't Crush my Castle is still under early developing, so the following documentation may be incorrect or may change in future versions.
The cow is sorry about this

Following documentation refers to version alpha 0.7

###Introduction Don't Crush my Castle is a Tower Defense style game programmed with Allegro 5 in C++.

To check the repositories or get more info go to the wiki Home

###Index

  • [Getting Started](Getting Started)
  • [Main](DCmC Main)
  • Maps
  • Enemies
    • [Enemy Attributes](Enemy Attributes)
    • [Enemy Set](Enemy Set)
  • Towers
    • [Tower Attack](Tower Attack)
      • [Tower Attack Attributes](Tower Attack Attributes)
    • [Tower Attributes](Tower Attributes)
    • [Tower Set](Tower Set)
  • Controllers
    • [Game Master](Game Master)
      • [Spawners](Game Spawner)
    • [Game Objects](Game Objects)
    • [Player Controller](Player Controller)
    • Player
  • [Other Documentation](Other Documentation)
    • [AL Utils](Al Utils)
    • [Game Object](Game Object)
    • [Al Animation](Al Animation)
    • [Input Handler](Input Handler)
    • XML
    • [Text Handler](Text Handler)
    • Test
    • [Debug Log](Debug Log)
  • Reference
  • Attributions

DCmC Wiki 0.7.6

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