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Red Potion bottle was always going on the first bottle slot. This corrects it to go on the first open bottle slot.
Also adds the convert stuff for the Red Potion Bottle.
I tried changing the itemId for RI_BOTTLE_RED_POTION to ITEM_LONGSHOT instead, but that made the notification icon a Longshot. So I opted for the entry in
GiveItem.cpp
Build Artifacts