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A Blender Add-On to optimize the UI workflow

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londo19/BoxMetrics

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BoxMetric

Table of Context


Features


  • runs on a native Blender version.
  • automatically switch between different behavior of the Transformation axes by turning on auto Orientation.
    • In any Mode other than Edit-Mode the "global" axis is being used.
    • switch automatically to "local" as Edit-Mode is being entered.
  • split the active viewport horizontally or vertically at a factor of 50/50 using the Pie-Menu
  • change the content of the active Viewport to any of the awailable Viewports using the Pie-Menu
  • switch to any of the activated Workspaces from Pie-Menu
  • In Object-Mode and at least one Mesh-Object has been created. You can "double-click" this object.
    • a Panel going to be drawn in the Viewport that contains all kind of useful Information and Properties.
    • also many general properties can be changed in this Panel.
    • see the manual for further Information.

Requirements to top


  • A copy of Blender v2.80 or higher
  • no other Addons required
  • no third-party software required

Installation to top


  • download boxmetric.zip or clone this repository
  • open up your Blender Solution and navigate to the preferences

___Menu > Edit > Preferences___ + in the Preference Panel navigate to the **Addons** tab on the left hand site. + in the upper right corner, click on the button **"install"** + in the upcoming dialog, navigate to the folder where you have stored [boxmetric]() in + select either the _boxmetric.zip_ or the _"\_\_init\_\_.py"_ and click on **Install Add-on**. + boxmetric is goint to be installed right away. + check the Status Message to verify the installation. __green msg = success | red msg = error__ + after the installation succeeded the addon list will be updated and BoxMetrics is on focus + to activate the Addon tick the mark on the left hand side of the Addon's name + to open the Addon's preferences simply expand the Panel with a click on the arrow right next to the checkbox

Usage to top

  • Pie-Menu (default: Ctrl+Y) : use the bound shortcut in any Viewport to open BoxMetrix's Pie-Menu
    Choose from any of the contained Elements: (auto Orientation, switch Workspace, switch Viewport)
  • Object-Panel: In the 3D-Viewport double-click on any Mesh-Object to open its Property-Panel.
  • General-Panel: is contained in the Object-Panel. Attention: Access method will change in a future Update
  • see the manual for further Information.

FAQ to top

Can I use the Addon with any of the provided objects?

  • No, the Panel will only show up on a selected object of type of MESH.
    i.e. _Cubes, Spheres, Cylinder, Planes etc.

Will the Addon affect Blender's performance in any way?

  • No.

Known Issues to top

  • abnormal loadtime on nested objects with unapplied bevel/subdiv modifier
  • in certain situation the raycast goes through the object and hits the object behind

Contact to top

Email -
Discord -
Homepage -

Screenshot to top

Preferences View auto Transform Orientation activated
auto Transform Orientation deactivated Panel after double click
some altered Properties Blender Properties altered in Panel
a couple viewports drawn and its content changed from Pie-Menu only switched workspaces from Pie-Menu only

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A Blender Add-On to optimize the UI workflow

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